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Searched refs:active_desc_sets (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/freedreno/vulkan/
Dtu_shader.c202 shader->active_desc_sets |= 1u << set; in lower_vulkan_resource_index()
362 shader->active_desc_sets |= 1u << set; in build_bindless()
Dtu_private.h1141 uint8_t active_desc_sets; member
1199 uint32_t active_desc_sets; member
Dtu_pipeline.c71 if (!(pipeline->active_desc_sets & (1u << i))) in tu6_load_state_size()
155 if (!(pipeline->active_desc_sets & (1u << i))) in tu6_emit_load_state()
2403 desc_sets |= shader->active_desc_sets; in tu_pipeline_builder_compile_shaders()
2407 pipeline->active_desc_sets = desc_sets; in tu_pipeline_builder_compile_shaders()
3327 pipeline->active_desc_sets = shader->active_desc_sets; in tu_compute_pipeline_create()
/third_party/mesa3d/docs/relnotes/
D20.2.0.rst2817 - turnip: fix active_desc_sets not being set for compute pipeline