Searched refs:allocAmount (Results 1 – 1 of 1) sorted by relevance
204 GrGLsizei allocAmount = range + (kPathIDPreallocationAmount - fPreallocatedPathCount); in genPaths() local205 if (allocAmount >= range) { in genPaths()206 GL_CALL_RET(firstID, GenPaths(allocAmount)); in genPaths()212 fPreallocatedPathCount += allocAmount - range; in genPaths()217 if (allocAmount > range) { in genPaths()222 fPreallocatedPathCount = allocAmount - range; in genPaths()