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Searched refs:alphaToCoverage (Results 1 – 13 of 13) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Device/
DContext.hpp175 inline bool hasAlphaToCoverage() const { return alphaToCoverage; } in hasAlphaToCoverage()
246 bool alphaToCoverage = false; member
DPixelProcessor.hpp91 bool alphaToCoverage; member
DPixelProcessor.cpp92 state.alphaToCoverage = pipelineState.hasAlphaToCoverage(); in update()
DContext.cpp471 alphaToCoverage = (multisampleState->alphaToCoverageEnable != VK_FALSE); in GraphicsState()
DRenderer.cpp303 if(pixelState.alphaToCoverage) in draw()
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DPixelProgram.cpp252 if(!state.alphaToCoverage) in alphaTest()
257 alphaToCoverage(cMask, c[0].w, samples); in alphaTest()
367 if(!state.colorWriteActive(index) && !(index == 0 && state.alphaToCoverage)) in clampColor()
DPixelRoutine.hpp55 void alphaToCoverage(Int cMask[4], const Float4 &alpha, const SampleSet &samples);
DPixelRoutine.cpp293 if((spirvShader && spirvShader->getAnalysis().ContainsKill) || state.alphaToCoverage) in quad()
669 void PixelRoutine::alphaToCoverage(Int cMask[4], const Float4 &alpha, const SampleSet &samples) in alphaToCoverage() function in sw::PixelRoutine
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DPixelRoutine.hpp53 void alphaToCoverage(Int cMask[4], Float4 &alpha);
DPixelProgram.cpp630 alphaToCoverage(cMask, c[0].w); in alphaTest()
DPixelPipeline.cpp288 alphaToCoverage(cMask, alpha); in alphaTest()
DPixelRoutine.cpp568 void PixelRoutine::alphaToCoverage(Int cMask[4], Float4 &alpha) in alphaToCoverage() function in sw::PixelRoutine
/third_party/mesa3d/docs/relnotes/
D19.1.3.rst140 - anv: fix alphaToCoverage when there is no color attachment