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Searched refs:always_write (Results 1 – 3 of 3) sorted by relevance

/third_party/gn/src/gn/
Dninja_target_writer.h57 bool always_write);
Dninja_target_writer.cc347 bool always_write) { in WriteRustCompilerVars() argument
351 if (bits.used.count(&kRustSubstitutionRustFlags) || always_write) { in WriteRustCompilerVars()
358 if (bits.used.count(&kRustSubstitutionRustEnv) || always_write) { in WriteRustCompilerVars()
/third_party/mesa3d/src/panfrost/lib/
Dpan_blitter.c976 void *out, bool always_write) in pan_preload_emit_dcd() argument
1010 cfg.clean_fragment_write = !always_write; in pan_preload_emit_dcd()
1106 bool always_write = false; in pan_preload_emit_pre_frame_dcd() local
1117 always_write = true; in pan_preload_emit_pre_frame_dcd()
1120 pan_preload_emit_dcd(desc_pool, fb, zs, coords, tsd, rsd, dcd, always_write); in pan_preload_emit_pre_frame_dcd()
1151 always_write ? MALI_PRE_POST_FRAME_SHADER_MODE_ALWAYS : in pan_preload_emit_pre_frame_dcd()