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Searched refs:animators (Results 1 – 8 of 8) sorted by relevance

/third_party/flutter/skia/modules/sksg/src/
DSkSGScene.cpp25 GroupAnimator::GroupAnimator(AnimatorList&& animators) in GroupAnimator() argument
26 : fAnimators(std::move(animators)) {} in GroupAnimator()
38 Scene::Scene(sk_sp<RenderNode> root, AnimatorList&& animators) in Scene() argument
40 , fAnimators(std::move(animators)) {} in Scene()
/third_party/flutter/skia/modules/skottie/src/text/
DTextAnimator.cpp195 std::vector<sk_sp<TextAnimator>> animators; in Make() local
196 animators.reserve(janimators.size()); in Make()
200 animators.push_back(std::move(animator)); in Make()
206 if (animators.empty()) { in Make()
212 std::move(animators))); in Make()
DTextAdapter.cpp182 void TextAdapter::applyAnimators(const std::vector<sk_sp<TextAnimator>>& animators) { in applyAnimators() argument
198 for (const auto& animator : animators) { in applyAnimators()
/third_party/flutter/skia/modules/sksg/include/
DSkSGScene.h65 static std::unique_ptr<Scene> Make(sk_sp<RenderNode> root, AnimatorList&& animators);
75 Scene(sk_sp<RenderNode> root, AnimatorList&& animators);
/third_party/skia/modules/skottie/src/
DSkottie.cpp192 auto animators = ascope.release(); in parse() local
193 fStats->fAnimatorCount = animators.size(); in parse()
195 return { sksg::Scene::Make(std::move(root)), std::move(animators) }; in parse()
459 std::vector<sk_sp<internal::Animator>>&& animators, in Animation() argument
463 , fAnimators(std::move(animators)) in Animation()
/third_party/skia/modules/skottie/src/layers/
DTextLayer.cpp152 auto animators = ascope.release(); in parse_glyph_path() local
154 if (!path_node || !animators.empty()) { in parse_glyph_path()
/third_party/flutter/skia/modules/skottie/src/
DSkottieAdapter.cpp36 void DiscardableAdaptorBase::setAnimators(sksg::AnimatorList&& animators) { in setAnimators() argument
37 fAnimators = std::move(animators); in setAnimators()
DSkottie.cpp294 auto animators = ascope.release(); in parse() local
295 fStats->fAnimatorCount = animators.size(); in parse()
297 return sksg::Scene::Make(std::move(root), std::move(animators)); in parse()