Searched refs:append_constant_color (Results 1 – 16 of 16) sorted by relevance
/third_party/flutter/skia/src/shaders/ |
D | SkColorShader.cpp | 81 rec.fPipeline->append_constant_color(rec.fAlloc, color.premul().vec()); in onAppendStages() 89 rec.fPipeline->append_constant_color(rec.fAlloc, color.premul().vec()); in onAppendStages()
|
D | SkComposeShader.cpp | 91 rec.fPipeline->append_constant_color(rec.fAlloc, rec.fPaint.getColor4f().premul().vec()); in append_shader_or_paint()
|
/third_party/flutter/skia/src/core/ |
D | SkRasterPipeline.h | 248 void append_constant_color(SkArenaAlloc*, const float rgba[4]); 250 void append_constant_color(SkArenaAlloc* alloc, const SkColor4f& color) { in append_constant_color() function 251 this->append_constant_color(alloc, color.vec()); in append_constant_color()
|
D | SkModeColorFilter.cpp | 69 rec.fPipeline->append_constant_color(rec.fAlloc, color.premul().vec()); in onAppendStages()
|
D | SkRasterPipelineBlitter.cpp | 101 shaderPipeline.append_constant_color(alloc, paintColor.premul().vec()); in SkCreateRasterPipelineBlitter() 191 colorPipeline->append_constant_color(alloc, constantColor); in Create()
|
D | SkRasterPipeline.cpp | 102 void SkRasterPipeline::append_constant_color(SkArenaAlloc* alloc, const float rgba[4]) { in append_constant_color() function in SkRasterPipeline
|
D | SkColorFilter.cpp | 60 pipeline.append_constant_color(&alloc, src.vec()); in filterColor4f()
|
/third_party/skia/src/shaders/ |
D | SkColorShader.cpp | 82 rec.fPipeline->append_constant_color(rec.fAlloc, color.premul().vec()); in onAppendStages() 90 rec.fPipeline->append_constant_color(rec.fAlloc, color.premul().vec()); in onAppendStages()
|
/third_party/skia/src/core/ |
D | SkRasterPipeline.h | 233 void append_constant_color(SkArenaAlloc*, const float rgba[4]); 235 void append_constant_color(SkArenaAlloc* alloc, const SkColor4f& color) { in append_constant_color() function 236 this->append_constant_color(alloc, color.vec()); in append_constant_color()
|
D | SkModeColorFilter.cpp | 68 rec.fPipeline->append_constant_color(rec.fAlloc, color.premul().vec()); in onAppendStages()
|
D | SkRasterPipelineBlitter.cpp | 109 shaderPipeline.append_constant_color(alloc, paintColor.premul().vec()); in SkCreateRasterPipelineBlitter() 245 colorPipeline->append_constant_color(alloc, constantColor); in Create()
|
D | SkRasterPipeline.cpp | 108 void SkRasterPipeline::append_constant_color(SkArenaAlloc* alloc, const float rgba[4]) { in append_constant_color() function in SkRasterPipeline
|
D | SkColorFilter.cpp | 108 pipeline.append_constant_color(&alloc, color.vec()); in onFilterColor4f()
|
/third_party/skia/tests/ |
D | SRGBTest.cpp | 60 p.append_constant_color(&alloc, color); in DEF_TEST()
|
/third_party/flutter/skia/tests/ |
D | SRGBTest.cpp | 62 p.append_constant_color(&alloc, color); in DEF_TEST()
|
/third_party/skia/src/gpu/ |
D | GrDataUtils.cpp | 726 pipeline.append_constant_color(&alloc, color.data()); in GrClearImage()
|