Searched refs:applyState (Results 1 – 6 of 6) sorted by relevance
/third_party/skia/src/gpu/dawn/ |
D | GrDawnOpsRenderPass.cpp | 122 void GrDawnOpsRenderPass::applyState(GrDawnProgram* program, const GrProgramInfo& programInfo) { in applyState() function in GrDawnOpsRenderPass 151 this->applyState(fCurrentProgram.get(), programInfo); in onBindPipeline()
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D | GrDawnOpsRenderPass.h | 37 void applyState(GrDawnProgram*, const GrProgramInfo& programInfo);
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/third_party/flutter/skia/src/gpu/dawn/ |
D | GrDawnGpuCommandBuffer.h | 70 void applyState(const GrPipeline& pipeline,
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D | GrDawnGpuCommandBuffer.cpp | 311 void GrDawnGpuRTCommandBuffer::applyState(const GrPipeline& pipeline, in applyState() function in GrDawnGpuRTCommandBuffer 441 applyState(pipeline, primProc, primProcProxies, fixedDynamicState, dynamicStateArrays, in onDraw()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.h | 682 void applyState(GLenum drawMode);
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D | Context.cpp | 2854 void Context::applyState(GLenum drawMode) in applyState() function in es2::Context 3594 applyState(mode); in drawArrays() 3687 applyState(internalMode); in drawElements()
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