/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderOperatorTests.cpp | 142 …ector<deUint32, Size> subOne (const Vector<deUint32, Size>& v) { return (v.asInt() - 1).asUint(); } in subOne() 149 …VecScalar (const Vector<deUint32, Size>& v, deUint32 s) { return (v.asInt() - (int)s).asUint(); } in subVecScalar() 888 …c2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint()).asFloat(); } \ 889 …ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint()).asFloat(); } \ 890 …c4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint()).asFloat(); } 894 …xt& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint()… 895 …) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint(… 896 …c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint… 906 …yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint(), c.in[2].swizz… 907 …= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint(), c.in[2].swizzl… [all …]
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D | vktShaderRenderTextureGatherTests.cpp | 1181 m_renderSize = RENDER_SIZE.asUint(); in TextureGatherInstance()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fShaderOperatorTests.cpp | 171 …ector<deUint32, Size> subOne (const Vector<deUint32, Size>& v) { return (v.asInt() - 1).asUint(); } in subOne() 178 …VecScalar (const Vector<deUint32, Size>& v, deUint32 s) { return (v.asInt() - (int)s).asUint(); } in subVecScalar() 1172 …c2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint()).asFloat(); } \ 1173 …ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint()).asFloat(); } \ 1174 …c4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint()).asFloat(); } 1178 …xt& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint()… 1179 …) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint(… 1180 …c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint… 1190 …yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asUint(), c.in[1].swizzle(1, 0).asUint(), c.in[2].swizz… 1191 …= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(), c.in[1].swizzle(1, 2, 0).asUint(), c.in[2].swizzl… [all …]
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D | es3fRandomFragmentOpTests.cpp | 420 return format.getColorThreshold().toIVec().asUint() + tcu::UVec4(2); // Default threshold. in getCompareThreshold() 422 return format.getColorThreshold().toIVec().asUint() in getCompareThreshold()
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D | es3fFragmentOutputTests.cpp | 729 …UVec4 fmtMaxVal = ((tcu::Vector<deUint64, 4>(1) << fmtBits.cast<deUint64>())-deUint64(1)).asUint(); in iterate() 737 const UVec4 step = maxVal / rangeDiv.asUint(); in iterate() 748 UVec4 c = step*swizzleVec(IVec4(x, y, ix, iy).asUint(), curInVec); in iterate()
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D | es3fBlendTests.cpp | 327 …t(8, 8, 8, 8) : m_context.getRenderTarget().getPixelFormat()).getColorThreshold().toIVec().asUint() in iterate()
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D | es3fFboTestUtil.cpp | 879 ctx.clearBufferuiv(GL_COLOR, 0, value.asUint().getPtr()); in clearColorBuffer()
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D | es3fTextureSpecificationTests.cpp | 147 return (IVec4(1) << (8-compareBits)).asUint(); in computeCompareThreshold()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
D | es31fShaderFramebufferFetchTests.cpp | 391 maxStr = de::toString(maxValue.asUint()); in genShaderSources() 392 minStr = de::toString(minValue.asUint()); in genShaderSources() 445 tcu::clear(data.getAccess(), color.asUint()); in genAttachementTexture() 515 m_gl.uniform4uiv(colorLocation, 1, color.asUint().getPtr()); in genUniformColor() 612 …nce.getAccess(), tcu::clamp(fbColor.asUint() + uniformColor.asUint(), formatMinValue.asUint(), for… in genReferenceTexture()
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D | es31fFboTestUtil.cpp | 433 ctx.clearBufferuiv(GL_COLOR, 0, value.asUint().getPtr()); in clearColorBuffer()
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D | es31fAdvancedBlendTests.cpp | 566 …t(8, 8, 8, 8) : m_context.getRenderTarget().getPixelFormat()).getColorThreshold().toIVec().asUint() in iterate()
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D | es31fShaderImageLoadStoreTests.cpp | 594 …UVec4 getPixelUint (int x, int y, int z) const { return getPixelInt(x, y, z).asUint();… in getPixelUint()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fRandomFragmentOpTests.cpp | 420 return format.getColorThreshold().toIVec().asUint() + tcu::UVec4(6); // Default threshold. in getCompareThreshold() 422 return format.getColorThreshold().toIVec().asUint() in getCompareThreshold()
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D | es2fBlendTests.cpp | 272 …mpareThreshold = m_context.getRenderTarget().getPixelFormat().getColorThreshold().toIVec().asUint() in iterate()
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D | es2fTextureSpecificationTests.cpp | 105 return (IVec4(1) << (8-compareBits)).asUint(); in computeCompareThreshold()
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
D | BuildSPIRV.cpp | 1341 uint32_t asUint = static_cast<uint32_t>(value); in getIntConstant() local 1342 return getBasicConstantHelper(asUint, EbtInt, &mIntConstants); in getIntConstant() 1351 } asUint; in getFloatConstant() local 1352 asUint.f = value; in getFloatConstant() 1353 return getBasicConstantHelper(asUint.u, EbtFloat, &mFloatConstants); in getFloatConstant()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | BufferDataTest.cpp | 950 glUniform1ui(expectLoc, kInitialData[0].asUint()); in TEST_P() 969 glUniform1ui(expectLoc, kUpdateData1[0].asUint()); in TEST_P() 982 glUniform1ui(expectLoc, kUpdateData2[0].asUint()); in TEST_P()
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D | VulkanPerformanceCounterTest.cpp | 3105 glUniform1ui(expectLoc, kInitialData[0].asUint()); in TEST_P() 3126 glUniform1ui(expectLoc, kUpdateData1[0].asUint()); in TEST_P() 3139 glUniform1ui(expectLoc, kUpdateData2[0].asUint()); in TEST_P()
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/third_party/vk-gl-cts/framework/common/ |
D | tcuVector.hpp | 151 Vector<deUint32, Size> asUint (void) const { return cast<deUint32>(); } in asUint() function in tcu::Vector
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D | tcuAstcUtil.cpp | 1095 e0 = blueContract(v[1], v[3], v[5], 0xff).asUint(); in decodeColorEndpoints() 1096 e1 = blueContract(v[0], v[2], v[4], 0xff).asUint(); in decodeColorEndpoints()
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D | tcuTexLookupVerifier.cpp | 85 …return boolAll(logicalOr(lessThanEqual(absDiff(ref, result).asUint(), prec.colorThreshold), logica… in isColorValid()
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/third_party/vk-gl-cts/modules/egl/ |
D | teglNativeColorMappingTests.cpp | 255 const tcu::UVec4 nativeBitDepth(tcu::getTextureFormatBitDepth(result.getFormat()).asUint()); in validate()
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/third_party/skia/third_party/externals/angle2/src/tests/test_utils/ |
D | ANGLETest.h | 145 GLuint asUint() const;
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D | ANGLETest.cpp | 239 GLuint GLColor::asUint() const in asUint() function in angle::GLColor
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | UtilsVk.cpp | 70 uint32_t asUint; in ValidateFloatOneAsUint() member 73 one.asUint = gl::Float32One; in ValidateFloatOneAsUint()
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