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Searched refs:assembly_offset (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/broadcom/vulkan/
Dv3dv_pipeline_cache.c536 uint32_t assembly_offset = blob_read_uint32(blob); in shader_variant_create_from_blob() local
555 assembly_offset, in shader_variant_create_from_blob()
846 blob_write_uint32(blob, variant->assembly_offset); in shader_variant_write_to_blob()
Dv3dvx_cmd_buffer.c1696 v3dv_cl_address(assembly_bo, gs_bin->assembly_offset); in emit_gs_shader_state_record()
1706 v3dv_cl_address(assembly_bo, gs->assembly_offset); in emit_gs_shader_state_record()
1906 v3dv_cl_address(assembly_bo, vs_bin_variant->assembly_offset); in v3dX()
1908 v3dv_cl_address(assembly_bo, vs_variant->assembly_offset); in v3dX()
1910 v3dv_cl_address(assembly_bo, fs_variant->assembly_offset); in v3dX()
Dv3dv_private.h1432 uint32_t assembly_offset; member
1916 uint32_t assembly_offset,
Dv3dv_pipeline.c1461 variant->assembly_offset = offset; in upload_assembly()
1576 uint32_t assembly_offset, in v3dv_shader_variant_create() argument
1594 variant->assembly_offset = assembly_offset; in v3dv_shader_variant_create()
Dv3dv_cmd_buffer.c3498 submit->cfg[5] = cs_assembly_bo->offset + cs_variant->assembly_offset; in cmd_buffer_create_csd_job()