Searched refs:attenuationQuadratic (Results 1 – 11 of 11) sorted by relevance
262 const GLfloat attenuationQuadratic = rng.randomFloatNonnegative(); in TEST_P() local309 glLightfv(GL_LIGHT0 + i, GL_LINEAR_ATTENUATION, &attenuationQuadratic); in TEST_P()312 EXPECT_EQ(attenuationQuadratic, actualFloatValue); in TEST_P()
73 GLfloat attenuationQuadratic = 0.0f; member
2093 lightParams.attenuationQuadratic = *params; in SetLightParameters()2138 *params = lightParams.attenuationQuadratic; in GetLightParameters()
351 uniformBuffers.attenuationQuadratics[i] = light.attenuationQuadratic; in prepareForDraw()
371 uniformBuffers.attenuationQuadratics[i] = light.attenuationQuadratic; in prepareForDraw()
2366 lightParams.attenuationQuadratic = *params; in SetLightParameters()2411 *params = lightParams.attenuationQuadratic; in GetLightParameters()
163 float4 attenuationQuadratic[8]; member
342 ff.attenuationQuadratic[light] = replicate(quadratic); in setLightAttenuation()
278 Float4 q = *Pointer<Float4>(data + OFFSET(DrawData,ff.attenuationQuadratic[i])); in pipeline()