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Searched refs:attenuationQuadratic (Results 1 – 11 of 11) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/
DLightsTest.cpp262 const GLfloat attenuationQuadratic = rng.randomFloatNonnegative(); in TEST_P() local
309 glLightfv(GL_LIGHT0 + i, GL_LINEAR_ATTENUATION, &attenuationQuadratic); in TEST_P()
312 EXPECT_EQ(attenuationQuadratic, actualFloatValue); in TEST_P()
/third_party/flutter/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/
DLightsTest.cpp262 const GLfloat attenuationQuadratic = rng.randomFloatNonnegative(); in TEST_P() local
309 glLightfv(GL_LIGHT0 + i, GL_LINEAR_ATTENUATION, &attenuationQuadratic); in TEST_P()
312 EXPECT_EQ(attenuationQuadratic, actualFloatValue); in TEST_P()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/
DGLES1State.h73 GLfloat attenuationQuadratic = 0.0f; member
Dqueryutils.cpp2093 lightParams.attenuationQuadratic = *params; in SetLightParameters()
2138 *params = lightParams.attenuationQuadratic; in GetLightParameters()
DGLES1Renderer.cpp351 uniformBuffers.attenuationQuadratics[i] = light.attenuationQuadratic; in prepareForDraw()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DGLES1State.h73 GLfloat attenuationQuadratic = 0.0f; member
DGLES1Renderer.cpp371 uniformBuffers.attenuationQuadratics[i] = light.attenuationQuadratic; in prepareForDraw()
Dqueryutils.cpp2366 lightParams.attenuationQuadratic = *params; in SetLightParameters()
2411 *params = lightParams.attenuationQuadratic; in GetLightParameters()
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DVertexProcessor.hpp163 float4 attenuationQuadratic[8]; member
DVertexProcessor.cpp342 ff.attenuationQuadratic[light] = replicate(quadratic); in setLightAttenuation()
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DVertexPipeline.cpp278 Float4 q = *Pointer<Float4>(data + OFFSET(DrawData,ff.attenuationQuadratic[i])); in pipeline()