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Searched refs:backStencil (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Device/
DContext.hpp148 inline VkStencilOpState getBackStencil() const { return backStencil; } in getBackStencil()
217 VkStencilOpState backStencil = {}; member
DContext.cpp498 backStencil = depthStencilState->back; in GraphicsState()
684 combinedState.backStencil.compareMask = dynamicState.compareMask[1]; in combineStates()
690 combinedState.backStencil.writeMask = dynamicState.writeMask[1]; in combineStates()
696 combinedState.backStencil.reference = dynamicState.reference[1]; in combineStates()
DPixelProcessor.hpp77 StencilOpState backStencil; member
DPixelProcessor.cpp99 state.backStencil = pipelineState.getBackStencil(); in update()
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DPixelRoutine.cpp362 if(state.backStencil.compareMask != 0xff) in stencilTest()
367 stencilTest(valueBack, state.backStencil.compareOp, true); in stencilTest()
788 …if(state.backStencil.passOp == VK_STENCIL_OP_KEEP && state.backStencil.depthFailOp == VK_STENCIL_O… in writeStencil()
794 if((state.frontStencil.writeMask == 0) && (state.backStencil.writeMask == 0)) in writeStencil()
824 stencilOperation(newValueBack, bufferValue, state.backStencil, true, zMask[q], sMask[q]); in writeStencil()
826 if((state.backStencil.writeMask & 0xFF) != 0xFF) // Assume 8-bit stencil buffer in writeStencil()