Searched refs:backStencil (Results 1 – 5 of 5) sorted by relevance
148 inline VkStencilOpState getBackStencil() const { return backStencil; } in getBackStencil()217 VkStencilOpState backStencil = {}; member
498 backStencil = depthStencilState->back; in GraphicsState()684 combinedState.backStencil.compareMask = dynamicState.compareMask[1]; in combineStates()690 combinedState.backStencil.writeMask = dynamicState.writeMask[1]; in combineStates()696 combinedState.backStencil.reference = dynamicState.reference[1]; in combineStates()
77 StencilOpState backStencil; member
99 state.backStencil = pipelineState.getBackStencil(); in update()
362 if(state.backStencil.compareMask != 0xff) in stencilTest()367 stencilTest(valueBack, state.backStencil.compareOp, true); in stencilTest()788 …if(state.backStencil.passOp == VK_STENCIL_OP_KEEP && state.backStencil.depthFailOp == VK_STENCIL_O… in writeStencil()794 if((state.frontStencil.writeMask == 0) && (state.backStencil.writeMask == 0)) in writeStencil()824 stencilOperation(newValueBack, bufferValue, state.backStencil, true, zMask[q], sMask[q]); in writeStencil()826 if((state.backStencil.writeMask & 0xFF) != 0xFF) // Assume 8-bit stencil buffer in writeStencil()