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Searched refs:backable (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_texture.h101 bool backable; member
Dlp_texture.c333 lpr->backable = true; in llvmpipe_resource_create_unbacked()
443 if (!lpr->backable && !lpr->user_ptr) { in llvmpipe_resource_destroy()
991 if (!lpr->backable) in llvmpipe_resource_bind_backing()
/third_party/skia/third_party/externals/opengl-registry/extensions/OES/
DOES_gpu_shader5.txt414 (7) Should uniform and shader storage blocks be backable with buffer
/third_party/openGLES/extensions/EXT/
DEXT_gpu_shader5.txt413 (7) Should uniform and shader storage blocks be backable with buffer
/third_party/openGLES/extensions/OES/
DOES_gpu_shader5.txt424 (7) Should uniform and shader storage blocks be backable with buffer
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DEXT_gpu_shader5.txt413 (7) Should uniform and shader storage blocks be backable with buffer