Searched refs:backable (Results 1 – 6 of 6) sorted by relevance
101 bool backable; member
333 lpr->backable = true; in llvmpipe_resource_create_unbacked()443 if (!lpr->backable && !lpr->user_ptr) { in llvmpipe_resource_destroy()991 if (!lpr->backable) in llvmpipe_resource_bind_backing()
414 (7) Should uniform and shader storage blocks be backable with buffer
413 (7) Should uniform and shader storage blocks be backable with buffer
424 (7) Should uniform and shader storage blocks be backable with buffer