Home
last modified time | relevance | path

Searched refs:bcol (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/nouveau/nv30/
Dnv30_state.h45 unsigned bcol; member
Dnv30_state.c290 const struct pipe_blend_color *bcol) in nv30_set_blend_color() argument
294 nv30->blend_colour = *bcol; in nv30_set_blend_color()
Dnv30_fragtex.c138 PUSH_DATA (push, ss->bcol); in nv30_fragtex_validate()
Dnv30_texture.c147 so->bcol = (float_to_ubyte(cso->border_color.f[3]) << 24) | in nv30_sampler_state_create()
/third_party/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_shader_fragment.cpp379 auto bcol = new ShaderInputVarying(TGSI_SEMANTIC_BCOLOR, col, next_pos); in do_allocate_reserved_registers() local
380 m_shaderio.add_input(bcol); in do_allocate_reserved_registers()
/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_state.c944 const struct pipe_blend_color *bcol) in nv50_set_blend_color() argument
948 nv50->blend_colour = *bcol; in nv50_set_blend_color()
/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_state.c851 const struct pipe_blend_color *bcol) in nvc0_set_blend_color() argument
855 nvc0->blend_colour = *bcol; in nvc0_set_blend_color()