Searched refs:bindToMipmapTexture (Results 1 – 4 of 4) sorted by relevance
180 *value_return = mode->bindToMipmapTexture == GL_TRUE ? GL_TRUE : in glx_config_get()249 (*next)->bindToMipmapTexture = GLX_DONT_CARE; in glx_config_create_list()
96 GLint bindToMipmapTexture; member
122 __ATTRIB(__DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE, bindToMipmapTexture),236 config->bindToMipmapTexture = 0; in driConfigEqual()
598 config->bindToMipmapTexture = *bp++; in __glXInitializeVisualConfigFromTags()