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Searched refs:bindToMipmapTexture (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/glx/
Dglxconfig.c180 *value_return = mode->bindToMipmapTexture == GL_TRUE ? GL_TRUE : in glx_config_get()
249 (*next)->bindToMipmapTexture = GLX_DONT_CARE; in glx_config_create_list()
Dglxconfig.h96 GLint bindToMipmapTexture; member
Ddri_common.c122 __ATTRIB(__DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE, bindToMipmapTexture),
236 config->bindToMipmapTexture = 0; in driConfigEqual()
Dglxext.c598 config->bindToMipmapTexture = *bp++; in __glXInitializeVisualConfigFromTags()