Searched refs:bind_all (Results 1 – 25 of 47) sorted by relevance
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52 bool bind_all; member102 stream->should_bind = app->opt.bind_all; in stream_alloc()358 app->opt.bind_all = true; in parse_cmdline()408 if (!app.opt.list && !app.opt.bind_all && in main()416 if (app.opt.bind_all && !wl_list_empty(&app.stream_list)) { in main()
228 text.bind_all('<%s-minus>' % shortcut, self.decrease_size)229 text.bind_all('<%s-underscore>' % shortcut, self.decrease_size)230 text.bind_all('<%s-equal>' % shortcut, self.increase_size)231 text.bind_all('<%s-plus>' % shortcut, self.increase_size)
442 dEQP-GLES3.functional.fbo.invalidate.default.bind_all
62 2428 D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.bind_all = SKIP
717 dEQP-GLES3.functional.fbo.invalidate.default.bind_all