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Searched refs:bind_compute_state (Results 1 – 25 of 36) sorted by relevance

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/third_party/mesa3d/src/gallium/auxiliary/util/
Du_compute.c146 ctx->bind_compute_state(ctx, *compute_state); in util_compute_blit()
166 ctx->bind_compute_state(ctx, NULL); in util_compute_blit()
Du_threaded_context_calls.h69 CALL(bind_compute_state)
Du_tests.c837 ctx->bind_compute_state(ctx, compute_shader); in test_compute_clear_image()
/third_party/mesa3d/src/gallium/frontends/omx/
Dvid_enc_common.c480 pipe->bind_compute_state(pipe, priv->copy_y_shader); in enc_LoadImage_common()
488 pipe->bind_compute_state(pipe, priv->copy_uv_shader); in enc_LoadImage_common()
501 pipe->bind_compute_state(pipe, NULL); in enc_LoadImage_common()
/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_query_hw_sm.c264 pipe->bind_compute_state(pipe, screen->pm.prog); in nv50_hw_sm_end_query()
275 pipe->bind_compute_state(pipe, old); in nv50_hw_sm_end_query()
/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_test_dma_perf.c226 ctx->bind_compute_state(ctx, compute_shader); in si_test_dma_perf()
231 ctx->bind_compute_state(ctx, NULL); in si_test_dma_perf()
Dsi_compute_blit.c93 sctx->b.bind_compute_state(&sctx->b, shader); in si_launch_grid_internal()
95 sctx->b.bind_compute_state(&sctx->b, saved_cs); in si_launch_grid_internal()
Dsi_compute.c1069 sctx->b.bind_compute_state = si_bind_compute_state; in si_init_compute_functions()
/third_party/mesa3d/src/gallium/drivers/panfrost/
Dpan_compute.c144 pctx->bind_compute_state = panfrost_bind_compute_state; in panfrost_compute_context_init()
/third_party/mesa3d/src/gallium/auxiliary/vl/
Dvl_compositor_cs.c603 ctx->bind_compute_state(ctx, cs); in cs_launch()
739 c->pipe->bind_compute_state(c->pipe, NULL); in draw_layers()
/third_party/mesa3d/src/gallium/auxiliary/cso_cache/
Dcso_context.c376 ctx->pipe->bind_compute_state(ctx->pipe, NULL); in cso_unbind_context()
955 ctx->pipe->bind_compute_state(ctx->pipe, handle); in cso_set_compute_shader_handle()
978 ctx->pipe->bind_compute_state(ctx->pipe, ctx->compute_shader_saved); in cso_restore_compute_shader()
/third_party/mesa3d/src/gallium/auxiliary/driver_noop/
Dnoop_state.c437 ctx->bind_compute_state = noop_bind_state; in noop_init_state_functions()
/third_party/mesa3d/src/gallium/include/pipe/
Dp_context.h907 void (*bind_compute_state)(struct pipe_context *, void *); member
/third_party/mesa3d/src/gallium/drivers/softpipe/
Dsp_state_shader.c497 pipe->bind_compute_state = softpipe_bind_compute_state; in softpipe_init_shader_funcs()
/third_party/mesa3d/src/gallium/drivers/tegra/
Dtegra_context.c1045 context->gpu->bind_compute_state(context->gpu, so); in tegra_bind_compute_state()
1387 context->base.bind_compute_state = tegra_bind_compute_state; in tegra_screen_context_create()
/third_party/mesa3d/src/gallium/drivers/freedreno/
Dfreedreno_state.c696 pctx->bind_compute_state = fd_bind_compute_state; in fd_state_init()
/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_query_hw_sm.c2584 pipe->bind_compute_state(pipe, screen->pm.prog); in nvc0_hw_sm_end_query()
2592 pipe->bind_compute_state(pipe, old); in nvc0_hw_sm_end_query()
/third_party/mesa3d/src/gallium/frontends/clover/core/
Dkernel.cpp83 q.pipe->bind_compute_state(q.pipe, st); in launch()
/third_party/mesa3d/src/gallium/drivers/r600/
Dr600_query.c1593 rctx->b.bind_compute_state(&rctx->b, st->saved_compute); in r600_restore_qbo_state()
1661 rctx->b.bind_compute_state(&rctx->b, rctx->query_result_shader); in r600_query_hw_get_result_resource()
/third_party/mesa3d/src/gallium/auxiliary/driver_trace/
Dtr_context.c727 pipe->bind_compute_state(pipe, state); in trace_context_bind_compute_state()
2249 TR_CTX_INIT(bind_compute_state); in trace_context_create()
/third_party/mesa3d/src/gallium/auxiliary/driver_ddebug/
Ddd_context.c899 CTX_INIT(bind_compute_state); in dd_context_create()
/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3d_program.c993 pctx->bind_compute_state = v3d_compute_state_bind; in v3d_program_init()
/third_party/mesa3d/src/mesa/state_tracker/
Dst_context.c427 st->pipe->bind_compute_state(st->pipe, NULL); in free_zombie_shaders()
/third_party/mesa3d/src/gallium/tests/trivial/
Dcompute.c165 pipe->bind_compute_state(pipe, ctx->hwcs); in init_prog()
/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_program.c1011 ctx->base.bind_compute_state = zink_bind_cs_state; in zink_program_init()

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