Searched refs:bitwise_not (Results 1 – 25 of 33) sorted by relevance
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125 bitwise_not(const R & t) noexcept { in bitwise_not() function209 constexpr checked_result<R> bitwise_not(const R & t) noexcept { in bitwise_not() function210 return checked_operation<R>::bitwise_not(t); in bitwise_not()
160 typename Tx, Tx Nx, typename = std::enable_if_t<! checked::bitwise_not(Nx).exception()>
804 constexpr static checked_result<R> bitwise_not(const R & t){ in bitwise_not() function
48 ( ~ , bitwise_not, 0, 0, 0), \
138 BOOST_COMPUTE_FUNCTION(T, bitwise_not, (T x), in operator ~()142 transform(begin(), end(), result.begin(), bitwise_not); in operator ~()
76 bitwise_not = invert variable
230 BOOST_HANA_PLACEHOLDER_UNARY_OP(~, bitwise_not)
605 bitwise_not (img, img); in camera_calibrate_run()
188 updated by the simple algorithm (with `invert` meaning `bitwise_not`):
362 void bitwise_not(Vector4f &dst, const Vector4f &src);
328 case Shader::OPCODE_NOT: bitwise_not(d, s0); break; in program()
363 case Shader::OPCODE_NOT: bitwise_not(d, s0); break; in applyShader()
1967 void ShaderCore::bitwise_not(Vector4f &dst, const Vector4f &src) in bitwise_not() function in sw::ShaderCore
6980 dEQP-VK.glsl.operator.unary_operator.bitwise_not.highp_int_vertex6981 dEQP-VK.glsl.operator.unary_operator.bitwise_not.highp_int_fragment6982 dEQP-VK.glsl.operator.unary_operator.bitwise_not.highp_ivec2_vertex6983 dEQP-VK.glsl.operator.unary_operator.bitwise_not.highp_ivec2_fragment6984 dEQP-VK.glsl.operator.unary_operator.bitwise_not.highp_ivec3_vertex6985 dEQP-VK.glsl.operator.unary_operator.bitwise_not.highp_ivec3_fragment6986 dEQP-VK.glsl.operator.unary_operator.bitwise_not.highp_ivec4_vertex6987 dEQP-VK.glsl.operator.unary_operator.bitwise_not.highp_ivec4_fragment6988 dEQP-VK.glsl.operator.unary_operator.bitwise_not.highp_uint_vertex6989 dEQP-VK.glsl.operator.unary_operator.bitwise_not.highp_uint_fragment[all …]
7114 dEQP-VK.glsl.operator.unary_operator.bitwise_not.highp_int_vertex7115 dEQP-VK.glsl.operator.unary_operator.bitwise_not.highp_int_fragment7116 dEQP-VK.glsl.operator.unary_operator.bitwise_not.highp_ivec2_vertex7117 dEQP-VK.glsl.operator.unary_operator.bitwise_not.highp_ivec2_fragment7118 dEQP-VK.glsl.operator.unary_operator.bitwise_not.highp_ivec3_vertex7119 dEQP-VK.glsl.operator.unary_operator.bitwise_not.highp_ivec3_fragment7120 dEQP-VK.glsl.operator.unary_operator.bitwise_not.highp_ivec4_vertex7121 dEQP-VK.glsl.operator.unary_operator.bitwise_not.highp_ivec4_fragment7122 dEQP-VK.glsl.operator.unary_operator.bitwise_not.highp_uint_vertex7123 dEQP-VK.glsl.operator.unary_operator.bitwise_not.highp_uint_fragment[all …]
7302 dEQP-GLES3.functional.shaders.operator.unary_operator.bitwise_not.highp_int_vertex7303 dEQP-GLES3.functional.shaders.operator.unary_operator.bitwise_not.highp_int_fragment7304 dEQP-GLES3.functional.shaders.operator.unary_operator.bitwise_not.highp_ivec2_vertex7305 dEQP-GLES3.functional.shaders.operator.unary_operator.bitwise_not.highp_ivec2_fragment7306 dEQP-GLES3.functional.shaders.operator.unary_operator.bitwise_not.highp_ivec3_vertex7307 dEQP-GLES3.functional.shaders.operator.unary_operator.bitwise_not.highp_ivec3_fragment7308 dEQP-GLES3.functional.shaders.operator.unary_operator.bitwise_not.highp_ivec4_vertex7309 dEQP-GLES3.functional.shaders.operator.unary_operator.bitwise_not.highp_ivec4_fragment7310 dEQP-GLES3.functional.shaders.operator.unary_operator.bitwise_not.highp_uint_vertex7311 dEQP-GLES3.functional.shaders.operator.unary_operator.bitwise_not.highp_uint_fragment[all …]
5835 dEQP-GLES3.functional.shaders.operator.unary_operator.bitwise_not.highp_int_vertex5836 dEQP-GLES3.functional.shaders.operator.unary_operator.bitwise_not.highp_int_fragment5837 dEQP-GLES3.functional.shaders.operator.unary_operator.bitwise_not.highp_ivec2_vertex5838 dEQP-GLES3.functional.shaders.operator.unary_operator.bitwise_not.highp_ivec2_fragment5839 dEQP-GLES3.functional.shaders.operator.unary_operator.bitwise_not.highp_ivec3_vertex5840 dEQP-GLES3.functional.shaders.operator.unary_operator.bitwise_not.highp_ivec3_fragment5841 dEQP-GLES3.functional.shaders.operator.unary_operator.bitwise_not.highp_ivec4_vertex5842 dEQP-GLES3.functional.shaders.operator.unary_operator.bitwise_not.highp_ivec4_fragment5843 dEQP-GLES3.functional.shaders.operator.unary_operator.bitwise_not.highp_uint_vertex5844 dEQP-GLES3.functional.shaders.operator.unary_operator.bitwise_not.highp_uint_fragment[all …]
6826 dEQP-GLES3.functional.shaders.operator.unary_operator.bitwise_not.highp_int_vertex6827 dEQP-GLES3.functional.shaders.operator.unary_operator.bitwise_not.highp_int_fragment6828 dEQP-GLES3.functional.shaders.operator.unary_operator.bitwise_not.highp_ivec2_vertex6829 dEQP-GLES3.functional.shaders.operator.unary_operator.bitwise_not.highp_ivec2_fragment6830 dEQP-GLES3.functional.shaders.operator.unary_operator.bitwise_not.highp_ivec3_vertex6831 dEQP-GLES3.functional.shaders.operator.unary_operator.bitwise_not.highp_ivec3_fragment6832 dEQP-GLES3.functional.shaders.operator.unary_operator.bitwise_not.highp_ivec4_vertex6833 dEQP-GLES3.functional.shaders.operator.unary_operator.bitwise_not.highp_ivec4_fragment6834 dEQP-GLES3.functional.shaders.operator.unary_operator.bitwise_not.highp_uint_vertex6835 dEQP-GLES3.functional.shaders.operator.unary_operator.bitwise_not.highp_uint_fragment[all …]