Searched refs:bound_empty_gs (Results 1 – 3 of 3) sorted by relevance
65 if (pDevice->bound_empty_gs && pDevice->bound_vs && in ResolveState()67 Shader *gs = pDevice->bound_empty_gs; in ResolveState()
86 Shader *bound_empty_gs; member
720 pDevice->bound_empty_gs = pShader; in GsSetShader()722 pDevice->bound_empty_gs = NULL; in GsSetShader()