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Searched refs:bound_empty_gs (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DDraw.cpp65 if (pDevice->bound_empty_gs && pDevice->bound_vs && in ResolveState()
67 Shader *gs = pDevice->bound_empty_gs; in ResolveState()
DState.h86 Shader *bound_empty_gs; member
DShader.cpp720 pDevice->bound_empty_gs = pShader; in GsSetShader()
722 pDevice->bound_empty_gs = NULL; in GsSetShader()