Searched refs:buffer2_ (Results 1 – 2 of 2) sorted by relevance
102 buffer2_(max_chunks, 1, agent) { in NodeTraceBuffer()141 buffer2_.Flush(true); in Flush()153 &buffer2_ : &buffer1_; in TryLoadAvailableBuffer()169 if (buffer->buffer2_.IsFull() && !buffer->buffer2_.IsFlushing()) { in NonBlockingFlushSignalCb()170 buffer->buffer2_.Flush(false); in NonBlockingFlushSignalCb()
77 InternalTraceBuffer buffer2_; variable