Searched refs:cDepthStencil (Results 1 – 5 of 5) sorted by relevance
94 cDepthStencil.format = wgpu::TextureFormat::Depth24PlusStencil8; in ComboRenderPipelineDescriptor()95 cDepthStencil.depthWriteEnabled = false; in ComboRenderPipelineDescriptor()96 cDepthStencil.depthCompare = wgpu::CompareFunction::Always; in ComboRenderPipelineDescriptor()97 cDepthStencil.stencilBack = stencilFace; in ComboRenderPipelineDescriptor()98 cDepthStencil.stencilFront = stencilFace; in ComboRenderPipelineDescriptor()99 cDepthStencil.stencilReadMask = 0xff; in ComboRenderPipelineDescriptor()100 cDepthStencil.stencilWriteMask = 0xff; in ComboRenderPipelineDescriptor()101 cDepthStencil.depthBias = 0; in ComboRenderPipelineDescriptor()102 cDepthStencil.depthBiasSlopeScale = 0.0; in ComboRenderPipelineDescriptor()103 cDepthStencil.depthBiasClamp = 0.0; in ComboRenderPipelineDescriptor()[all …]
59 wgpu::DepthStencilState cDepthStencil; variable
754 renderPipelineDescriptor.depthStencil = &renderPipelineDescriptor.cDepthStencil; in TEST_P()755 renderPipelineDescriptor.cDepthStencil.stencilFront.compare = wgpu::CompareFunction::Equal; in TEST_P()
134 renderPipelineDesc.cDepthStencil.stencilFront.passOp = wgpu::StencilOperation::Replace; in InitializeDepthStencilTextureRegion()
862 descriptor.cDepthStencil.depthCompare = wgpu::CompareFunction::Always; in TEST_F()866 descriptor.cDepthStencil.depthCompare = wgpu::CompareFunction::Undefined; in TEST_F()