/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
D | RenderPassDescriptorValidationTests.cpp | 236 renderPass.cDepthStencilAttachmentInfo.stencilStoreOp = wgpu::StoreOp::Store; in TEST_F() 237 renderPass.cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Store; in TEST_F() 244 renderPass.cDepthStencilAttachmentInfo.stencilStoreOp = wgpu::StoreOp::Discard; in TEST_F() 245 renderPass.cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Discard; in TEST_F() 252 renderPass.cDepthStencilAttachmentInfo.stencilStoreOp = wgpu::StoreOp::Store; in TEST_F() 253 renderPass.cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Discard; in TEST_F() 784 renderPass.cDepthStencilAttachmentInfo.clearDepth = NAN; in TEST_F() 793 renderPass.cDepthStencilAttachmentInfo.clearDepth = INFINITY; in TEST_F() 812 renderPass.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Load; in TEST_F() 813 renderPass.cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Store; in TEST_F() [all …]
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D | PipelineAndPassCompatibilityTests.cpp | 67 passDescriptor.cDepthStencilAttachmentInfo.depthReadOnly = true; in CreateRenderPassDescriptor() 68 passDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Load; in CreateRenderPassDescriptor() 69 passDescriptor.cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Store; in CreateRenderPassDescriptor() 73 passDescriptor.cDepthStencilAttachmentInfo.stencilReadOnly = true; in CreateRenderPassDescriptor() 74 passDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Load; in CreateRenderPassDescriptor() 75 passDescriptor.cDepthStencilAttachmentInfo.stencilStoreOp = wgpu::StoreOp::Store; in CreateRenderPassDescriptor()
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D | ResourceUsageTrackingTests.cpp | 903 passDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Load; in TEST_F() 904 passDescriptor.cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Store; in TEST_F() 919 passDescriptor.cDepthStencilAttachmentInfo.depthReadOnly = true; in TEST_F()
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/third_party/flutter/skia/third_party/externals/dawn/src/utils/ |
D | DawnHelpers.cpp | 140 cDepthStencilAttachmentInfo.clearDepth = 1.0f; in ComboRenderPassDescriptor() 141 cDepthStencilAttachmentInfo.clearStencil = 0; in ComboRenderPassDescriptor() 142 cDepthStencilAttachmentInfo.depthLoadOp = dawn::LoadOp::Clear; in ComboRenderPassDescriptor() 143 cDepthStencilAttachmentInfo.depthStoreOp = dawn::StoreOp::Store; in ComboRenderPassDescriptor() 144 cDepthStencilAttachmentInfo.stencilLoadOp = dawn::LoadOp::Clear; in ComboRenderPassDescriptor() 145 cDepthStencilAttachmentInfo.stencilStoreOp = dawn::StoreOp::Store; in ComboRenderPassDescriptor() 160 cDepthStencilAttachmentInfo.attachment = depthStencil; in ComboRenderPassDescriptor() 161 depthStencilAttachment = &cDepthStencilAttachmentInfo; in ComboRenderPassDescriptor() 169 cDepthStencilAttachmentInfo = otherRenderPass.cDepthStencilAttachmentInfo; in operator =() 186 depthStencilAttachment = &cDepthStencilAttachmentInfo; in operator =()
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D | DawnHelpers.h | 65 dawn::RenderPassDepthStencilAttachmentDescriptor cDepthStencilAttachmentInfo; member
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/third_party/skia/third_party/externals/dawn/src/utils/ |
D | WGPUHelpers.cpp | 95 cDepthStencilAttachmentInfo.clearDepth = 1.0f; in ComboRenderPassDescriptor() 96 cDepthStencilAttachmentInfo.clearStencil = 0; in ComboRenderPassDescriptor() 97 cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Clear; in ComboRenderPassDescriptor() 98 cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Store; in ComboRenderPassDescriptor() 99 cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Clear; in ComboRenderPassDescriptor() 100 cDepthStencilAttachmentInfo.stencilStoreOp = wgpu::StoreOp::Store; in ComboRenderPassDescriptor() 113 cDepthStencilAttachmentInfo.view = depthStencil; in ComboRenderPassDescriptor() 114 depthStencilAttachment = &cDepthStencilAttachmentInfo; in ComboRenderPassDescriptor() 126 cDepthStencilAttachmentInfo = otherRenderPass.cDepthStencilAttachmentInfo; in operator =() 134 depthStencilAttachment = &cDepthStencilAttachmentInfo; in operator =()
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D | WGPUHelpers.h | 70 wgpu::RenderPassDepthStencilAttachment cDepthStencilAttachmentInfo = {}; member
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/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
D | ReadOnlyDepthStencilAttachmentTests.cpp | 139 passDescriptorInit.cDepthStencilAttachmentInfo.clearDepth = values->depthInitValue; in DoTest() 142 passDescriptorInit.cDepthStencilAttachmentInfo.clearStencil = values->stencilInitValue; in DoTest() 157 passDescriptor.cDepthStencilAttachmentInfo.depthReadOnly = true; in DoTest() 158 passDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Load; in DoTest() 159 passDescriptor.cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Store; in DoTest() 160 passDescriptor.cDepthStencilAttachmentInfo.stencilReadOnly = true; in DoTest() 161 passDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Load; in DoTest() 162 passDescriptor.cDepthStencilAttachmentInfo.stencilStoreOp = wgpu::StoreOp::Store; in DoTest()
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D | VertexOnlyRenderPipelineTests.cpp | 64 renderPassDescNoColor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Load; in SetUp() 65 renderPassDescNoColor.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Load; in SetUp() 70 renderPassDescWithColor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Load; in SetUp() 71 renderPassDescWithColor.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Load; in SetUp() 146 clearPass.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Clear; in ClearAttachment() 147 clearPass.cDepthStencilAttachmentInfo.clearDepth = 0.0f; in ClearAttachment() 148 clearPass.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Clear; in ClearAttachment() 149 clearPass.cDepthStencilAttachmentInfo.clearStencil = 0x0; in ClearAttachment()
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D | TextureZeroInitTests.cpp | 483 renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Load; in TEST_P() 485 renderPassDescriptor.cDepthStencilAttachmentInfo.clearDepth = 0.5f; in TEST_P() 486 renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Clear; in TEST_P() 487 renderPassDescriptor.cDepthStencilAttachmentInfo.clearStencil = 0; in TEST_P() 488 renderPassDescriptor.cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Store; in TEST_P() 489 renderPassDescriptor.cDepthStencilAttachmentInfo.stencilStoreOp = wgpu::StoreOp::Store; in TEST_P() 525 renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Clear; in TEST_P() 526 renderPassDescriptor.cDepthStencilAttachmentInfo.clearDepth = 0.0f; in TEST_P() 527 renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Load; in TEST_P() 529 renderPassDescriptor.cDepthStencilAttachmentInfo.clearStencil = 2; in TEST_P() [all …]
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D | DepthStencilSamplingTests.cpp | 256 passDescriptor.cDepthStencilAttachmentInfo.clearDepth = depthValue; in UpdateInputDepth() 266 passDescriptor.cDepthStencilAttachmentInfo.clearStencil = stencilValue; in UpdateInputStencil() 664 passDescriptor.cDepthStencilAttachmentInfo.clearDepth = 0.43f; in TEST_P() 665 passDescriptor.cDepthStencilAttachmentInfo.clearStencil = 31; in TEST_P() 686 memcpy(&expectedValueU32, &passDescriptor.cDepthStencilAttachmentInfo.clearDepth, in TEST_P() 691 memcpy(&expectedValueU32, &passDescriptor.cDepthStencilAttachmentInfo.clearStencil, in TEST_P() 714 passDescriptor.cDepthStencilAttachmentInfo.clearDepth = 0.43f; in TEST_P() 715 passDescriptor.cDepthStencilAttachmentInfo.clearStencil = 31; in TEST_P() 733 memcpy(&expectedValueU32, &passDescriptor.cDepthStencilAttachmentInfo.clearDepth, in TEST_P() 738 memcpy(&expectedValueU32, &passDescriptor.cDepthStencilAttachmentInfo.clearStencil, in TEST_P()
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D | DepthStencilCopyTests.cpp | 97 renderPassDesc.cDepthStencilAttachmentInfo.clearDepth = clearDepth; in InitializeDepthTextureRegion() 128 renderPassDesc.cDepthStencilAttachmentInfo.clearDepth = clearDepth; in InitializeDepthStencilTextureRegion() 129 renderPassDesc.cDepthStencilAttachmentInfo.clearStencil = clearStencil; in InitializeDepthStencilTextureRegion() 487 passDescriptor.cDepthStencilAttachmentInfo.clearDepth = 0.7; in TEST_P() 543 passDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Load; in TEST_P() 544 passDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Load; in TEST_P()
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D | ClipSpaceTests.cpp | 80 renderPassDescriptor.cDepthStencilAttachmentInfo.clearDepth = 0.5f; in TEST_P() 81 renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Clear; in TEST_P()
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D | SubresourceRenderAttachmentTests.cpp | 59 renderPass.cDepthStencilAttachmentInfo.clearDepth = expectedDepth; in DoSingleTest() 64 renderPass.cDepthStencilAttachmentInfo.clearStencil = expectedStencil; in DoSingleTest()
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D | ViewportTests.cpp | 120 rpDesc.cDepthStencilAttachmentInfo.clearDepth = 0.0f; in TestViewportDepth() 121 rpDesc.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Clear; in TestViewportDepth()
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D | DepthStencilLoadOpTests.cpp | 86 renderPassDescriptor.cDepthStencilAttachmentInfo.clearDepth = in SetUp() 88 renderPassDescriptor.cDepthStencilAttachmentInfo.clearStencil = in SetUp()
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D | MultisampledRenderingTests.cpp | 171 renderPass.cDepthStencilAttachmentInfo.clearDepth = kClearDepth; in CreateComboRenderPassDescriptorForTest() 172 renderPass.cDepthStencilAttachmentInfo.depthLoadOp = depthStencilLoadOp; in CreateComboRenderPassDescriptorForTest() 175 renderPass.cDepthStencilAttachmentInfo.view = mDepthStencilView; in CreateComboRenderPassDescriptorForTest() 176 renderPass.depthStencilAttachment = &renderPass.cDepthStencilAttachmentInfo; in CreateComboRenderPassDescriptorForTest()
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D | MultisampledSamplingTests.cpp | 201 renderPass.cDepthStencilAttachmentInfo.clearDepth = 0.f; in TEST_P()
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D | DepthBiasTests.cpp | 95 renderPassDesc.cDepthStencilAttachmentInfo.clearDepth = depthClear; in RunDepthBiasTest()
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D | DepthStencilStateTests.cpp | 286 renderPass.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Load; in DoTest() 287 renderPass.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Load; in DoTest()
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D | CreatePipelineAsyncTests.cpp | 732 renderPass.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Clear; in TEST_P() 733 renderPass.cDepthStencilAttachmentInfo.clearStencil = 0u; in TEST_P()
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/third_party/flutter/skia/third_party/externals/dawn/src/tests/end2end/ |
D | TextureZeroInitTests.cpp | 321 renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = dawn::LoadOp::Load; in TEST_P() 322 renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = dawn::LoadOp::Clear; in TEST_P() 323 renderPassDescriptor.cDepthStencilAttachmentInfo.clearStencil = 0; in TEST_P() 355 renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = dawn::LoadOp::Clear; in TEST_P() 356 renderPassDescriptor.cDepthStencilAttachmentInfo.clearDepth = 0.0f; in TEST_P() 357 renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = dawn::LoadOp::Load; in TEST_P() 389 renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = dawn::LoadOp::Load; in TEST_P() 390 renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = dawn::LoadOp::Load; in TEST_P()
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D | ViewportTests.cpp | 119 renderPassDescriptor1.cDepthStencilAttachmentInfo.clearDepth = info.clearDepth; in DoTest() 120 renderPassDescriptor1.cDepthStencilAttachmentInfo.depthLoadOp = dawn::LoadOp::Clear; in DoTest() 144 renderPassDescriptor2.cDepthStencilAttachmentInfo.clearDepth = 0.5; in DoTest() 145 renderPassDescriptor2.cDepthStencilAttachmentInfo.depthLoadOp = dawn::LoadOp::Clear; in DoTest()
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D | ClipSpaceTests.cpp | 86 renderPassDescriptor.cDepthStencilAttachmentInfo.clearDepth = 0.5f; in TEST_P() 87 renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = dawn::LoadOp::Clear; in TEST_P()
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D | MultisampledRenderingTests.cpp | 141 renderPass.cDepthStencilAttachmentInfo.clearDepth = kClearDepth; in CreateComboRenderPassDescriptorForTest() 142 renderPass.cDepthStencilAttachmentInfo.depthLoadOp = depthStencilLoadOp; in CreateComboRenderPassDescriptorForTest() 145 renderPass.cDepthStencilAttachmentInfo.attachment = mDepthStencilView; in CreateComboRenderPassDescriptorForTest() 146 renderPass.depthStencilAttachment = &renderPass.cDepthStencilAttachmentInfo; in CreateComboRenderPassDescriptorForTest()
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