Searched refs:c_light (Results 1 – 2 of 2) sorted by relevance
/third_party/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv20_state_tnl.c | 272 float *c_light = (USE_COLOR_MATERIAL(AMBIENT, side) ? in nv20_emit_material_ambient() local 277 PUSH_DATAp(push, c_light, 3); in nv20_emit_material_ambient() 297 float *c_light = (USE_COLOR_MATERIAL(DIFFUSE, side) ? in nv20_emit_material_diffuse() local 302 PUSH_DATAp(push, c_light, 3); in nv20_emit_material_diffuse() 318 float *c_light = (USE_COLOR_MATERIAL(SPECULAR, side) ? in nv20_emit_material_specular() local 323 PUSH_DATAp(push, c_light, 3); in nv20_emit_material_specular()
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D | nv10_state_tnl.c | 355 float *c_light = (USE_COLOR_MATERIAL(AMBIENT) ? in nv10_emit_material_ambient() local 360 PUSH_DATAp(push, c_light, 3); in nv10_emit_material_ambient() 379 float *c_light = (USE_COLOR_MATERIAL(DIFFUSE) ? in nv10_emit_material_diffuse() local 384 PUSH_DATAp(push, c_light, 3); in nv10_emit_material_diffuse() 399 float *c_light = (USE_COLOR_MATERIAL(SPECULAR) ? in nv10_emit_material_specular() local 404 PUSH_DATAp(push, c_light, 3); in nv10_emit_material_specular()
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