Searched refs:camera_position (Results 1 – 2 of 2) sorted by relevance
84 graphene_vec3_t *camera_position; member
279 filter->camera_position = graphene_vec3_alloc (); in gst_gl_transformation_init()301 graphene_vec3_free (transformation->camera_position); in gst_gl_transformation_finalize()336 graphene_vec3_init (transformation->camera_position, 0.f, 0.f, 1.f); in gst_gl_transformation_build_mvp()376 transformation->camera_position, ¢er, &up); in gst_gl_transformation_build_mvp()574 ray_origin = transformation->camera_position; in _screen_coord_to_world_ray()