Searched refs:can_convert (Results 1 – 5 of 5) sorted by relevance
325 BOOL can_convert; in ReadPictureWithWIC() local330 &can_convert); in ReadPictureWithWIC()331 if (SUCCEEDED(cchr) && can_convert) break; in ReadPictureWithWIC()
339 BOOL can_convert; in ReadPictureWithWIC() local344 &can_convert); in ReadPictureWithWIC()345 if (SUCCEEDED(cchr) && can_convert) break; in ReadPictureWithWIC()
76 struct can_convert struct202 can_convert<vector_data, Sequence, Sequence_, sizeof...(I)>
893 gboolean can_convert = FALSE; in gst_d3d111_window_present() local905 can_convert = gst_d3d11_buffer_get_shader_resource_view (buffer, srv); in gst_d3d111_window_present()911 if (!can_convert && !can_process) { in gst_d3d111_window_present()961 } else if (can_convert) { in gst_d3d111_window_present()
257 bool can_convert = true; in UpdateInputsKernelInfo() local262 can_convert = false; in UpdateInputsKernelInfo()265 if (can_convert) { in UpdateInputsKernelInfo()