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Searched refs:cb_bindings (Results 1 – 15 of 15) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/nouveau/
Dnouveau_buffer.h46 uint16_t cb_bindings[6]; /* per-shader per-slot bindings */ member
/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_compiler.h127 } cb_bindings[PIPE_MAX_CONSTANT_BUFFERS]; member
Dd3d12_draw.cpp60 unsigned binding = shader->cb_bindings[i].binding; in fill_cbv_descriptors()
Dd3d12_compiler.cpp197 shader->cb_bindings[shader->num_cb_bindings++].binding = i; in compile_nir()
/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_screen.h123 struct nvc0_cb_binding cb_bindings[5][NVC0_MAX_CONST_BUFFERS]; member
Dnvc0_screen.c985 struct nvc0_cb_binding *binding = &screen->cb_bindings[stage][index]; in nvc0_screen_bind_cb_3d()
1510 screen->cb_bindings[i][j].size = -1; in nvc0_screen_create()
Dnvc0_compute.c232 res->cb_bindings[s] |= 1 << i; in nvc0_compute_validate_constbufs()
Dnvc0_transfer.c551 uint16_t bindings = res->cb_bindings[s]; in nvc0_cb_push()
Dnvc0_state_validate.c614 res->cb_bindings[s] |= 1 << i; in nvc0_constbufs_validate()
Dnve4_compute.c438 res->cb_bindings[s] |= 1 << i; in nve4_compute_validate_constbufs()
Dnvc0_state.c815 nv04_resource(nvc0->constbuf[s][i].u.buf)->cb_bindings[s] &= ~(1 << i); in nvc0_set_constant_buffer()
/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_compute.c263 res->cb_bindings[s] |= 1 << i; in nv50_compute_validate_constbufs()
Dnv50_transfer.c539 uint16_t bindings = res->cb_bindings[s]; in nv50_cb_push()
Dnv50_shader_state.c102 res->cb_bindings[s] |= 1 << i; in nv50_constbufs_validate()
Dnv50_state.c908 nv04_resource(nv50->constbuf[s][i].u.buf)->cb_bindings[s] &= ~(1 << i); in nv50_set_constant_buffer()