Searched refs:cb_bindings (Results 1 – 15 of 15) sorted by relevance
46 uint16_t cb_bindings[6]; /* per-shader per-slot bindings */ member
127 } cb_bindings[PIPE_MAX_CONSTANT_BUFFERS]; member
60 unsigned binding = shader->cb_bindings[i].binding; in fill_cbv_descriptors()
197 shader->cb_bindings[shader->num_cb_bindings++].binding = i; in compile_nir()
123 struct nvc0_cb_binding cb_bindings[5][NVC0_MAX_CONST_BUFFERS]; member
985 struct nvc0_cb_binding *binding = &screen->cb_bindings[stage][index]; in nvc0_screen_bind_cb_3d()1510 screen->cb_bindings[i][j].size = -1; in nvc0_screen_create()
232 res->cb_bindings[s] |= 1 << i; in nvc0_compute_validate_constbufs()
551 uint16_t bindings = res->cb_bindings[s]; in nvc0_cb_push()
614 res->cb_bindings[s] |= 1 << i; in nvc0_constbufs_validate()
438 res->cb_bindings[s] |= 1 << i; in nve4_compute_validate_constbufs()
815 nv04_resource(nvc0->constbuf[s][i].u.buf)->cb_bindings[s] &= ~(1 << i); in nvc0_set_constant_buffer()
263 res->cb_bindings[s] |= 1 << i; in nv50_compute_validate_constbufs()
539 uint16_t bindings = res->cb_bindings[s]; in nv50_cb_push()
102 res->cb_bindings[s] |= 1 << i; in nv50_constbufs_validate()
908 nv04_resource(nv50->constbuf[s][i].u.buf)->cb_bindings[s] &= ~(1 << i); in nv50_set_constant_buffer()