Searched refs:cellCol (Results 1 – 5 of 5) sorted by relevance
/third_party/flutter/skia/gm/ |
D | hardstop_gradients.cpp | 68 static void shade_rect(SkCanvas* canvas, sk_sp<SkShader> shader, int cellRow, int cellCol) { in shade_rect() argument 72 SkRect rect = SkRect::MakeXYWH(SkIntToScalar(cellCol * CELL_WIDTH + PAD_WIDTH), in shade_rect() 80 static void create_gradient_points(int cellRow, int cellCol, SkPoint points[2]) { in create_gradient_points() argument 83 auto x0 = SkIntToScalar(cellCol * CELL_WIDTH + PAD_WIDTH + X_OFFSET); in create_gradient_points() 84 auto x1 = SkIntToScalar((cellCol+1) * CELL_WIDTH - PAD_WIDTH - X_OFFSET); in create_gradient_points() 153 for (int cellCol = 0; cellCol < NUM_COLS; cellCol++) { in onDraw() local 154 create_gradient_points(cellRow, cellCol, points); in onDraw() 161 tilemodes[cellCol], in onDraw() 165 shade_rect(canvas, shader, cellRow, cellCol); in onDraw()
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D | analytic_gradients.cpp | 118 static void shade_rect(SkCanvas* canvas, sk_sp<SkShader> shader, int cellRow, int cellCol) { in shade_rect() argument 123 canvas->translate(SkIntToScalar(cellCol * CELL_WIDTH + PAD_WIDTH), in shade_rect() 153 for (int cellCol = 0; cellCol < NUM_COLS; cellCol++) { in onDraw() local 157 int colorCount = colorCounts[cellCol]; in onDraw() 159 const int* layout = M_POSITIONS[cellCol]; in onDraw() 181 shade_rect(canvas, shader, cellRow, cellCol); in onDraw()
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/third_party/skia/gm/ |
D | hardstop_gradients.cpp | 68 static void shade_rect(SkCanvas* canvas, sk_sp<SkShader> shader, int cellRow, int cellCol) { in shade_rect() argument 72 SkRect rect = SkRect::MakeXYWH(SkIntToScalar(cellCol * CELL_WIDTH + PAD_WIDTH), in shade_rect() 80 static void create_gradient_points(int cellRow, int cellCol, SkPoint points[2]) { in create_gradient_points() argument 83 auto x0 = SkIntToScalar(cellCol * CELL_WIDTH + PAD_WIDTH + X_OFFSET); in create_gradient_points() 84 auto x1 = SkIntToScalar((cellCol+1) * CELL_WIDTH - PAD_WIDTH - X_OFFSET); in create_gradient_points() 153 for (int cellCol = 0; cellCol < NUM_COLS; cellCol++) { in onDraw() local 154 create_gradient_points(cellRow, cellCol, points); in onDraw() 161 tilemodes[cellCol], in onDraw() 165 shade_rect(canvas, shader, cellRow, cellCol); in onDraw()
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D | analytic_gradients.cpp | 118 static void shade_rect(SkCanvas* canvas, sk_sp<SkShader> shader, int cellRow, int cellCol) { in shade_rect() argument 123 canvas->translate(SkIntToScalar(cellCol * CELL_WIDTH + PAD_WIDTH), in shade_rect() 153 for (int cellCol = 0; cellCol < NUM_COLS; cellCol++) { in onDraw() local 157 int colorCount = colorCounts[cellCol]; in onDraw() 159 const int* layout = M_POSITIONS[cellCol]; in onDraw() 181 shade_rect(canvas, shader, cellRow, cellCol); in onDraw()
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/third_party/skia/third_party/externals/dng_sdk/source/ |
D | dng_mosaic_info.cpp | 1282 for (uint32 cellCol = 0; cellCol < cellCols; cellCol++) in ProcessArea() local 1292 total [color] += (uint32) ssPtr [cellCol]; in ProcessArea()
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