Searched refs:chunk_h (Results 1 – 3 of 3) sorted by relevance
68 const uint32_t chunk_h = MIN2(max_chunk_size, height - chunk_y); in blt_set_alpha_to_one() local93 xyblt.DestinationY2Coordinate = tile_y + chunk_h; in blt_set_alpha_to_one()324 const uint32_t chunk_h = MIN2(max_chunk_size, src_height - chunk_y); in crocus_emit_blt() local360 chunk_w, chunk_h)) { in crocus_emit_blt()
422 const uint32_t chunk_h = MIN2(max_chunk_size, height - chunk_y); in emit_miptree_blit() local447 chunk_w, chunk_h, in emit_miptree_blit()764 const uint32_t chunk_h = MIN2(max_chunk_size, height - chunk_y); in brw_miptree_set_alpha_to_one() local777 OUT_BATCH(SET_FIELD(y + chunk_y + chunk_h, BLT_Y) | in brw_miptree_set_alpha_to_one()
796 uint32_t chunk_h = height / 40; in vc4_dump_surface_non_msaa() local806 for (int by = 0; by < height; by += chunk_h) { in vc4_dump_surface_non_msaa()810 for (int y = by; y < MIN2(height, by + chunk_h); y++) { in vc4_dump_surface_non_msaa()