Searched refs:chunk_w (Results 1 – 3 of 3) sorted by relevance
67 const uint32_t chunk_w = MIN2(max_chunk_size, width - chunk_x); in blt_set_alpha_to_one() local92 xyblt.DestinationX2Coordinate = tile_x + chunk_w; in blt_set_alpha_to_one()323 const uint32_t chunk_w = MIN2(max_chunk_size, src_width - chunk_x); in crocus_emit_blt() local360 chunk_w, chunk_h)) { in crocus_emit_blt()
421 const uint32_t chunk_w = MIN2(max_chunk_size, width - chunk_x); in emit_miptree_blit() local447 chunk_w, chunk_h, in emit_miptree_blit()763 const uint32_t chunk_w = MIN2(max_chunk_size, width - chunk_x); in brw_miptree_set_alpha_to_one() local778 SET_FIELD(x + chunk_x + chunk_w, BLT_X)); in brw_miptree_set_alpha_to_one()
795 uint32_t chunk_w = width / 79; in vc4_dump_surface_non_msaa() local807 for (int bx = 0; bx < width; bx += chunk_w) { in vc4_dump_surface_non_msaa()811 for (int x = bx; x < MIN2(width, bx + chunk_w); x++) { in vc4_dump_surface_non_msaa()