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Searched refs:clamp_color (Results 1 – 12 of 12) sorted by relevance

/third_party/skia/src/shaders/gradients/
DSk4fGradientBase.cpp203 const Sk4f clamp_color = pack_color(xformedColors.fColors[first_index], in init() local
206 fIntervals.emplace_back(clamp_color, clamp_pos, in init()
207 clamp_color, first_pos); in init()
225 const Sk4f clamp_color = pack_color(xformedColors.fColors[last_index], in init() local
228 fIntervals.emplace_back(clamp_color, last_pos, in init()
229 clamp_color, clamp_pos); in init()
/third_party/flutter/skia/src/shaders/gradients/
DSk4fGradientBase.cpp203 const Sk4f clamp_color = pack_color(xformedColors.fColors[first_index], in init() local
206 fIntervals.emplace_back(clamp_color, clamp_pos, in init()
207 clamp_color, first_pos); in init()
225 const Sk4f clamp_color = pack_color(xformedColors.fColors[last_index], in init() local
228 fIntervals.emplace_back(clamp_color, last_pos, in init()
229 clamp_color, clamp_pos); in init()
/third_party/mesa3d/src/mesa/state_tracker/
Dst_program.h152 GLuint clamp_color:1; member
222 bool clamp_color; member
Dst_atom_shader.c160 key.clamp_color = st->clamp_frag_color_in_shader && in st_update_fp()
232 key.clamp_color = st->clamp_vert_color_in_shader && in st_update_vp()
301 key.clamp_color = st->clamp_vert_color_in_shader && in st_update_common_program()
Dst_program.c786 if (key->clamp_color) { in st_create_common_variant()
863 if (key->clamp_color || key->passthrough_edgeflags) { in st_create_common_variant()
866 (key->clamp_color ? TGSI_EMU_CLAMP_COLOR_OUTPUTS : 0) | in st_create_common_variant()
976 key->clamp_color ? "clamp_color," : "", in st_get_common_variant()
1375 if (key->clamp_color) { in st_create_fp_variant()
1535 if (key->clamp_color || key->persample_shading) { in st_create_fp_variant()
1538 (key->clamp_color ? TGSI_EMU_CLAMP_COLOR_OUTPUTS : 0) | in st_create_fp_variant()
1682 key->clamp_color ? "clamp_color," : "", in st_get_fp_variant()
1978 key.clamp_color = true; in st_precompile_shader_variant()
Dst_cb_bitmap.c181 key.clamp_color = st->clamp_frag_color_in_shader && in setup_render_state()
Dst_cb_drawpixels.c1153 key.clamp_color = st->clamp_frag_color_in_shader && in get_color_fp_variant()
1183 key.clamp_color = st->clamp_frag_color_in_shader && in get_color_index_fp_variant()
/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shader.h574 unsigned clamp_color : 1; member
Dsi_shader_llvm_ps.c414 if (ctx->shader->key.part.ps.epilog.clamp_color) in si_export_mrt_color()
Dsi_shader.c1240 fprintf(f, " part.ps.epilog.clamp_color = %u\n", key->part.ps.epilog.clamp_color); in si_dump_shader_key()
Dsi_state_shaders.c2054 key->part.ps.epilog.clamp_color = rs->clamp_fragment_color; in si_ps_key_update_rasterizer()
/third_party/mesa3d/src/broadcom/compiler/
Dv3d_compiler.h468 bool clamp_color; member