Home
last modified time | relevance | path

Searched refs:clamp_frag_depth_in_shader (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
Dst_atom_shader.c172 st->clamp_frag_depth_in_shader && in st_update_fp()
242 st->clamp_frag_depth_in_shader && in st_update_vp()
311 st->clamp_frag_depth_in_shader && in st_update_common_program()
Dst_context.c247 if (st->clamp_frag_depth_in_shader && (new_state & _NEW_VIEWPORT)) { in st_invalidate_state()
548 if (st->clamp_frag_depth_in_shader) { in st_init_driver_flags()
780 st->clamp_frag_depth_in_shader = true; in st_create_context_priv()
814 !st->clamp_frag_depth_in_shader && in st_create_context_priv()
824 !st->clamp_frag_depth_in_shader && in st_create_context_priv()
832 !st->clamp_frag_depth_in_shader && in st_create_context_priv()
839 !st->clamp_frag_depth_in_shader && in st_create_context_priv()
Dst_atom_rasterizer.c299 raster->depth_clip_near = st->clamp_frag_depth_in_shader || in st_update_rasterizer()
301 raster->depth_clip_far = st->clamp_frag_depth_in_shader || in st_update_rasterizer()
Dst_context.h140 boolean clamp_frag_depth_in_shader; member
Dst_cb_drawpixels.c788 rasterizer.depth_clip_near = st->clamp_frag_depth_in_shader || in draw_textured_quad()
790 rasterizer.depth_clip_far = st->clamp_frag_depth_in_shader || in draw_textured_quad()
1285 if (st_context(ctx)->clamp_frag_depth_in_shader) { in get_effective_raster_z()