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Searched refs:clearVal (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/mesa/swrast/
Ds_depth.c664 GLushort clearVal = 0; in _swrast_clear_depth_buffer() local
665 _mesa_pack_float_z_row(rb->Format, 1, &clear, &clearVal); in _swrast_clear_depth_buffer()
666 if (clearVal == 0xffff && width * 2 == rowStride) { in _swrast_clear_depth_buffer()
674 row[j] = clearVal; in _swrast_clear_depth_buffer()
685 GLuint clearVal = 0; in _swrast_clear_depth_buffer() local
686 _mesa_pack_float_z_row(rb->Format, 1, &clear, &clearVal); in _swrast_clear_depth_buffer()
690 row[j] = clearVal; in _swrast_clear_depth_buffer()
702 GLuint clearVal = 0; in _swrast_clear_depth_buffer() local
711 _mesa_pack_float_z_row(rb->Format, 1, &clear, &clearVal); in _swrast_clear_depth_buffer()
715 row[j] = (row[j] & mask) | clearVal; in _swrast_clear_depth_buffer()
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/third_party/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dtilemgr.cpp310 uint8_t clearVal = (uint8_t)(pHotTile->clearData[0]); in ClearStencilHotTile() local
312 simd16scalari valS = _simd16_set1_epi8(clearVal); in ClearStencilHotTile()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineExtendedDynamicStateTests.cpp3288 for (const auto clearVal : op.clearValues) in createExtendedDynamicStateTests() local
3293 const int refVal = clearVal + delta; in createExtendedDynamicStateTests()
3301 const bool wouldPass = stencilPasses(compare.compareOp, clearVal, refValU8); in createExtendedDynamicStateTests()
3409 config.clearStencilValue = clearVal; in createExtendedDynamicStateTests()
3426 config.expectedStencil = stencilResult(op.stencilOp, clearVal, refValU8, kMinVal, kMaxVal); in createExtendedDynamicStateTests()
3432 + "_clear_" + de::toString(static_cast<int>(clearVal)) in createExtendedDynamicStateTests()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
Dmtl_command_buffer.mm1876 double clearVal)
1882 mCachedRenderPassDescObjC.get().depthAttachment.clearDepth = clearVal;
1888 uint32_t clearVal)
1894 mCachedRenderPassDescObjC.get().stencilAttachment.clearStencil = clearVal;
DFrameBufferMtl.mm1178 MTLClearColor clearVal;
1179 OverrideMTLClearColor(texture, clearOpts.clearColor.value(), &clearVal);
1181 encoder->setColorLoadAction(MTLLoadActionClear, clearVal, colorIndexGL);