Searched refs:clear_current (Results 1 – 7 of 7) sorted by relevance
30 opengl_renderer_config_.clear_current = [](void* context) -> bool { in EmbedderConfigBuilder()
59 config.open_gl.clear_current = [](void* user_data) -> bool { in RunFlutterEngine()
421 config.open_gl.clear_current = [](void* data) -> bool { return false; }; in RunFlutterEngine()429 config.open_gl.clear_current = GLFWClearContext; in RunFlutterEngine()
150 BoolCallback clear_current; member
79 SAFE_ACCESS(open_gl_config, clear_current, nullptr) == nullptr || in IsOpenGLRendererConfigValid()148 auto gl_clear_current = [ptr = config->open_gl.clear_current, in InferOpenGLPlatformViewCreationCallback()
70 SAFE_ACCESS(open_gl_config, clear_current, nullptr) == nullptr || in IsOpenGLRendererConfigValid()139 auto gl_clear_current = [ptr = config->open_gl.clear_current, in InferOpenGLPlatformViewCreationCallback()
176 .open_gl.clear_current = (BoolCallback)OnClearCurrent,