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Searched refs:clear_current (Results 1 – 7 of 7) sorted by relevance

/third_party/flutter/engine/flutter/shell/platform/embedder/tests/
Dembedder_config_builder.cc30 opengl_renderer_config_.clear_current = [](void* context) -> bool { in EmbedderConfigBuilder()
/third_party/flutter/engine/flutter/shell/platform/windows/
Dflutter_windows.cc59 config.open_gl.clear_current = [](void* user_data) -> bool { in RunFlutterEngine()
/third_party/flutter/engine/flutter/shell/platform/glfw/
Dflutter_glfw.cc421 config.open_gl.clear_current = [](void* data) -> bool { return false; }; in RunFlutterEngine()
429 config.open_gl.clear_current = GLFWClearContext; in RunFlutterEngine()
/third_party/flutter/engine/flutter/shell/platform/embedder/
Dembedder.h150 BoolCallback clear_current; member
Dace_embedder.cc79 SAFE_ACCESS(open_gl_config, clear_current, nullptr) == nullptr || in IsOpenGLRendererConfigValid()
148 auto gl_clear_current = [ptr = config->open_gl.clear_current, in InferOpenGLPlatformViewCreationCallback()
Dembedder.cc70 SAFE_ACCESS(open_gl_config, clear_current, nullptr) == nullptr || in IsOpenGLRendererConfigValid()
139 auto gl_clear_current = [ptr = config->open_gl.clear_current, in InferOpenGLPlatformViewCreationCallback()
/third_party/flutter/engine/flutter/shell/platform/darwin/macos/framework/Source/
DFlutterEngine.mm176 .open_gl.clear_current = (BoolCallback)OnClearCurrent,