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Searched refs:clear_depth_p_layout (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_meta_clear.c364 radv_DestroyPipelineLayout(radv_device_to_handle(device), state->clear_depth_p_layout, in radv_device_finish_meta_clear_state()
640 &vi_state, &ds_state, &cb_state, device->meta_state.clear_depth_p_layout, in create_depthstencil_pipeline()
768 device->meta_state.clear_depth_p_layout, VK_SHADER_STAGE_VERTEX_BIT, 0, in emit_depthstencil_clear()
1309 &device->meta_state.clear_depth_p_layout); in radv_device_init_meta_clear_state()
Dradv_private.h432 VkPipelineLayout clear_depth_p_layout; member