Searched refs:cmdqueue (Results 1 – 10 of 10) sorted by relevance
95 self.cmdqueue = []121 if self.cmdqueue:122 line = self.cmdqueue.pop(0)
410 self.cmdqueue.append(next)435 self.cmdqueue = []450 self.cmdqueue = []
62 ID3D12CommandQueue *cmdqueue; member
657 if (SUCCEEDED(screen->cmdqueue->QueryInterface(IID_PPV_ARGS(&sharing_contract)))) { in d3d12_flush_frontbuffer()979 IID_PPV_ARGS(&screen->cmdqueue)))) in d3d12_init_screen()984 IID_PPV_ARGS(&screen->cmdqueue)))) in d3d12_init_screen()989 if (FAILED(screen->cmdqueue->GetTimestampFrequency(×tamp_freq))) in d3d12_init_screen()
100 if (FAILED(screen->cmdqueue->Signal(ctx->cmdqueue_fence, ret->value))) in d3d12_create_fence()
206 screen->cmdqueue->ExecuteCommandLists(1, cmdlists); in d3d12_end_batch()
335 cmdqueue->ExecuteCommandLists(1, cmdlists); in execute_cmdlist()337 cmdqueue->Signal(cmdqueue_fence, fence_value); in execute_cmdlist()676 __uuidof(cmdqueue), in SetUp()677 (void **)&cmdqueue))) in SetUp()713 cmdqueue->Release(); in TearDown()
343 ID3D12CommandQueue *cmdqueue; variable
174 .. attribute:: Cmd.cmdqueue176 A list of queued input lines. The cmdqueue list is checked in242 reads the file and adds the recorded commands to the :attr:`cmdqueue` for301 self.cmdqueue.extend(f.read().splitlines())
112 screen->base.cmdqueue, in d3d12_wgl_framebuffer_resize()