Searched refs:color_uniform (Results 1 – 2 of 2) sorted by relevance
41 GLint color_uniform; member
661 glUniform4fv(gr->solid_shader.color_uniform, 1, in triangle_fan_debug()771 glUniform4fv(shader->color_uniform, 1, gs->color); in shader_uniforms()3134 shader->color_uniform = glGetUniformLocation(shader->program, "color"); in shader_init()