/third_party/skia/third_party/externals/swiftshader/src/Vulkan/ |
D | VkPipeline.hpp | 96 …VkResult compileShaders(const VkAllocationCallbacks *pAllocator, const VkGraphicsPipelineCreateInf… 142 …VkResult compileShaders(const VkAllocationCallbacks *pAllocator, const VkComputePipelineCreateInfo…
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D | VkPipeline.cpp | 324 VkResult GraphicsPipeline::compileShaders(const VkAllocationCallbacks *pAllocator, const VkGraphics… in compileShaders() function in vk::GraphicsPipeline 404 VkResult ComputePipeline::compileShaders(const VkAllocationCallbacks *pAllocator, const VkComputePi… in compileShaders() function in vk::ComputePipeline
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D | libVulkan.cpp | 2020 …result = static_cast<vk::GraphicsPipeline *>(vk::Cast(pPipelines[i]))->compileShaders(pAllocator, … in vkCreateGraphicsPipelines() 2067 …result = static_cast<vk::ComputePipeline *>(vk::Cast(pPipelines[i]))->compileShaders(pAllocator, &… in vkCreateComputePipelines()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/ |
D | vktRayTracingPipelineLibraryTests.cpp | 447 void compileShaders (DeviceHelper& deviceHelper, Context& context, de::SharedPtr<de::MovePtr<RayTra… in compileShaders() function 472 compileShaders(csmd->deviceHelper, csmd->context, csmd->pipeline, csmd->shaderData); in compileShadersThread() 571 compileShaders(deviceHelper, m_context, pipelineLibraries[i], pipelineShaders[i]); in runTest()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderUtils.hpp | 265 void compileShaders(glw::GLint n_shaders, const glw::GLuint* shaders, bool should_succeed);
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D | esextcTessellationShaderTessellation.cpp | 496 m_utils_ptr->compileShaders(n_shaders, shaders, true); in initTest() 567 m_utils_ptr->compileShaders(n_shaders, shaders, true); in initRun() 1052 m_utils_ptr->compileShaders(n_shaders, shaders, true /* should_succeed */); in initTest() 1179 m_utils_ptr->compileShaders(n_shader_ids, shader_ids, true /* should_succeed */); in initRun()
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D | esextcTessellationShaderUtils.cpp | 194 void TessellationShaderUtils::compileShaders(glw::GLint n_shaders, const glw::GLuint* shaders, bool… in compileShaders() function in glcts::TessellationShaderUtils 582 compileShaders(n_shaders, shaders, true); in init()
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D | esextcTessellationShaderVertexOrdering.cpp | 359 utils->compileShaders(1, /* n_shaders */ in initTestIteration()
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D | esextcTessellationShaderInvariance.cpp | 413 m_utils_ptr->compileShaders(1, /* n_shaders */ in initTest()
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D | esextcTessellationShaderTCTE.cpp | 768 m_utils_ptr->compileShaders(1 /* n_shaders */, &shader, true); in executeTestRun()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fShaderApiTests.cpp | 403 virtual void compileShaders (void) in compileShaders() function in deqp::gles2::Functional::SimpleProgramCase 482 compileShaders(); in test() 517 compileShaders(); in test()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fShaderApiTests.cpp | 457 virtual void compileShaders (void) in compileShaders() function in deqp::gles3::Functional::SimpleProgramCase 536 compileShaders(); in test() 571 compileShaders(); in test()
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