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Searched refs:compileSuccess (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcShaderIntegerMixTests.cpp133 GLint compileSuccess = 0; in test() local
134 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileSuccess); in test()
137 if (!compileSuccess) in test()
244 GLint compileSuccess = 0; in test() local
245 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileSuccess); in test()
249 if (compileSuccess) in test()
255 else if (!compileSuccess) in test()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
Des31cShaderBitfieldOperationTests.cpp198 GLint compileSuccess = 0; in iterate() local
199 gl.getShaderiv(cs, GL_COMPILE_STATUS, &compileSuccess); in iterate()
200 if (!compileSuccess) in iterate()