Searched refs:compileSuccess (Results 1 – 2 of 2) sorted by relevance
133 GLint compileSuccess = 0; in test() local134 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileSuccess); in test()137 if (!compileSuccess) in test()244 GLint compileSuccess = 0; in test() local245 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileSuccess); in test()249 if (compileSuccess) in test()255 else if (!compileSuccess) in test()
198 GLint compileSuccess = 0; in iterate() local199 gl.getShaderiv(cs, GL_COMPILE_STATUS, &compileSuccess); in iterate()200 if (!compileSuccess) in iterate()