Searched refs:compressed_colortex_mask (Results 1 – 4 of 4) sorted by relevance
698 dst->views.compressed_colortex_mask |= 1 << i; in r600_set_sampler_views()700 dst->views.compressed_colortex_mask &= ~(1 << i); in r600_set_sampler_views()731 dst->views.compressed_colortex_mask &= dst->views.enabled_mask; in r600_set_sampler_views()753 views->compressed_colortex_mask |= 1 << i; in r600_update_compressed_colortex_mask()755 views->compressed_colortex_mask &= ~(1 << i); in r600_update_compressed_colortex_mask()805 images->compressed_colortex_mask |= 1 << i; in r600_update_compressed_colortex_mask_images()807 images->compressed_colortex_mask &= ~(1 << i); in r600_update_compressed_colortex_mask_images()1660 if (views->compressed_colortex_mask) { in r600_update_compressed_resource_state()1672 if (istate->compressed_colortex_mask) in r600_update_compressed_resource_state()1679 if (istate->compressed_colortex_mask) in r600_update_compressed_resource_state()
390 uint32_t compressed_colortex_mask; member479 uint32_t compressed_colortex_mask; member
382 unsigned mask = textures->compressed_colortex_mask; in r600_decompress_color_textures()406 unsigned mask = images->compressed_colortex_mask; in r600_decompress_color_images()
4200 istate->compressed_colortex_mask &= ~(1 << i); in evergreen_set_shader_images()4225 istate->compressed_colortex_mask |= 1 << i; in evergreen_set_shader_images()4227 istate->compressed_colortex_mask &= ~(1 << i); in evergreen_set_shader_images()4330 istate->compressed_colortex_mask &= ~(1 << i); in evergreen_set_shader_images()