Searched refs:compute_shaderbuf_sgprs_dirty (Results 1 – 3 of 3) sorted by relevance
1360 sctx->compute_shaderbuf_sgprs_dirty = true; in si_set_shader_buffers()1674 sctx->compute_shaderbuf_sgprs_dirty = true; in si_rebind_buffer()1979 sctx->compute_shaderbuf_sgprs_dirty = true; in si_shader_pointers_mark_dirty()2158 if (num_shaderbufs && sctx->compute_shaderbuf_sgprs_dirty) { in si_emit_compute_shader_pointers()2168 sctx->compute_shaderbuf_sgprs_dirty = false; in si_emit_compute_shader_pointers()
308 sctx->compute_shaderbuf_sgprs_dirty = true; in si_bind_compute_state()
1038 bool compute_shaderbuf_sgprs_dirty; member