Searched refs:configureProgram (Results 1 – 6 of 6) sorted by relevance
98 virtual void configureProgram(void) = 0;136 virtual void configureProgram(void) = 0;166 virtual void configureProgram(void);191 virtual void configureProgram(void);218 virtual void configureProgram(void);265 virtual void configureProgram(void) = 0;296 virtual void configureProgram(void);324 virtual void configureProgram(void);
136 void configureProgram(void);
96 configureProgram(); in initTest()533 void TextureCubeMapArrayTextureSizeTFVertexShader::configureProgram(void) in configureProgram() function in glcts::TextureCubeMapArrayTextureSizeTFVertexShader650 void TextureCubeMapArrayTextureSizeTFGeometryShader::configureProgram(void) in configureProgram() function in glcts::TextureCubeMapArrayTextureSizeTFGeometryShader806 void TextureCubeMapArrayTextureSizeTFTessControlShader::configureProgram(void) in configureProgram() function in glcts::TextureCubeMapArrayTextureSizeTFTessControlShader1325 void TextureCubeMapArrayTextureSizeRTFragmentShader::configureProgram(void) in configureProgram() function in glcts::TextureCubeMapArrayTextureSizeRTFragmentShader1460 void TextureCubeMapArrayTextureSizeRTComputeShader::configureProgram(void) in configureProgram() function in glcts::TextureCubeMapArrayTextureSizeRTComputeShader
411 configureProgram(); in initTest()790 void TextureCubeMapArrayImageOpCompute::configureProgram(void) in configureProgram() function in glcts::TextureCubeMapArrayImageOpCompute
185 virtual void configureProgram(std::vector<TextureParameters>* params, glw::GLuint* texIds) = 0;215 virtual void configureProgram(std::vector<TextureParameters>* params, glw::GLuint* texIds);243 virtual void configureProgram(std::vector<TextureParameters>* params, glw::GLuint* texIds);
230 configureProgram(&m_texture_params, m_tbo_tex_ids); in iterate()551 void TextureBufferActiveUniformValidationVSFS::configureProgram(std::vector<TextureParameters>* par… in configureProgram() function in glcts::TextureBufferActiveUniformValidationVSFS681 void TextureBufferActiveUniformValidationCS::configureProgram(std::vector<TextureParameters>* param… in configureProgram() function in glcts::TextureBufferActiveUniformValidationCS