Searched refs:coord2 (Results 1 – 9 of 9) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | gen_overlay_widgets.py | 279 coord0, coord2 = get_bounding_box_coords('offsetX', 'width', offset_x_is_left, is_left_aligned) 292 coord2=coord2,
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_sparse_texture_clamp.txt | 456 <coord2> and removing <lod>) 459 TextureSample(float_vec coord, float_vec coord2, 462 (modify the description of <coord> to add <coord2>) 464 <coord> and <coord2> are two four-component floating-point vectors from 481 value is taken from the component in <coord> or <coord2> identified by the 487 <coord2> according to the second entry in the "lod" column of Table X.17. 518 second vector <coord2>. The "SHADOW" and "ARRAY" targets are special
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/third_party/openGLES/extensions/ARB/ |
D | ARB_sparse_texture_clamp.txt | 466 <coord2> and removing <lod>) 469 TextureSample(float_vec coord, float_vec coord2, 472 (modify the description of <coord> to add <coord2>) 474 <coord> and <coord2> are two four-component floating-point vectors from 491 value is taken from the component in <coord> or <coord2> identified by the 497 <coord2> according to the second entry in the "lod" column of Table X.17. 528 second vector <coord2>. The "SHADOW" and "ARRAY" targets are special
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/third_party/openGLES/extensions/EXT/ |
D | EXT_sparse_texture2.txt | 1134 <coord2> and removing <lod>) 1137 TextureSample(float_vec coord, float_vec coord2, 1140 (modify the description of <coord> to add <coord2>) 1142 <coord> and <coord2> are two four-component floating-point vectors from 1159 value is taken from the component in <coord> or <coord2> identified by the 1165 <coord2> according to the second entry in the "lod" column of Table X.17. 1196 second vector <coord2>. The "SHADOW" and "ARRAY" targets are special
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/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/ |
D | EXT_sparse_texture2.txt | 1134 <coord2> and removing <lod>) 1137 TextureSample(float_vec coord, float_vec coord2, 1140 (modify the description of <coord> to add <coord2>) 1142 <coord> and <coord2> are two four-component floating-point vectors from 1159 value is taken from the component in <coord> or <coord2> identified by the 1165 <coord2> according to the second entry in the "lod" column of Table X.17. 1196 second vector <coord2>. The "SHADOW" and "ARRAY" targets are special
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/third_party/glslang/glslang/MachineIndependent/ |
D | localintermediate.h | 58 int coord2; member
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D | Intermediate.cpp | 2644 constIntNode = addConstantUnion(selector.coord2, loc); in pushSelector()
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/third_party/glslang/glslang/HLSL/ |
D | hlslParseHelper.cpp | 605 comp.coord2 = compString[pos+1] - '0' + bias; in parseMatrixSwizzleSelector() 610 if (comp.coord2 < 0 || comp.coord2 >= rows) { in parseMatrixSwizzleSelector() 639 if (i != selector[i].coord2) in getMatrixComponentsColumn() 998 result = intermediate.foldDereference(result, selectors[0].coord2, loc); in handleDotDereference() 1006 … intermediate.addConstantUnion(selectors[0].coord2, loc), in handleDotDereference()
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/third_party/mesa3d/src/amd/compiler/ |
D | aco_instruction_selection.cpp | 4756 Temp coord2 = emit_extract_vector(ctx, src, 1, v1); in emit_interp_instr() local 4768 bld.vintrp(aco_opcode::v_interp_p2_legacy_f16, Definition(dst), coord2, bld.m0(prim_mask), in emit_interp_instr() 4778 bld.vintrp(interp_p2_op, Definition(dst), coord2, bld.m0(prim_mask), interp_p1, idx, in emit_interp_instr() 4788 bld.vintrp(aco_opcode::v_interp_p2_f32, Definition(dst), coord2, bld.m0(prim_mask), interp_p1, in emit_interp_instr()
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