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Searched refs:coord2 (Results 1 – 9 of 9) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
Dgen_overlay_widgets.py279 coord0, coord2 = get_bounding_box_coords('offsetX', 'width', offset_x_is_left, is_left_aligned)
292 coord2=coord2,
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_sparse_texture_clamp.txt456 <coord2> and removing <lod>)
459 TextureSample(float_vec coord, float_vec coord2,
462 (modify the description of <coord> to add <coord2>)
464 <coord> and <coord2> are two four-component floating-point vectors from
481 value is taken from the component in <coord> or <coord2> identified by the
487 <coord2> according to the second entry in the "lod" column of Table X.17.
518 second vector <coord2>. The "SHADOW" and "ARRAY" targets are special
/third_party/openGLES/extensions/ARB/
DARB_sparse_texture_clamp.txt466 <coord2> and removing <lod>)
469 TextureSample(float_vec coord, float_vec coord2,
472 (modify the description of <coord> to add <coord2>)
474 <coord> and <coord2> are two four-component floating-point vectors from
491 value is taken from the component in <coord> or <coord2> identified by the
497 <coord2> according to the second entry in the "lod" column of Table X.17.
528 second vector <coord2>. The "SHADOW" and "ARRAY" targets are special
/third_party/openGLES/extensions/EXT/
DEXT_sparse_texture2.txt1134 <coord2> and removing <lod>)
1137 TextureSample(float_vec coord, float_vec coord2,
1140 (modify the description of <coord> to add <coord2>)
1142 <coord> and <coord2> are two four-component floating-point vectors from
1159 value is taken from the component in <coord> or <coord2> identified by the
1165 <coord2> according to the second entry in the "lod" column of Table X.17.
1196 second vector <coord2>. The "SHADOW" and "ARRAY" targets are special
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DEXT_sparse_texture2.txt1134 <coord2> and removing <lod>)
1137 TextureSample(float_vec coord, float_vec coord2,
1140 (modify the description of <coord> to add <coord2>)
1142 <coord> and <coord2> are two four-component floating-point vectors from
1159 value is taken from the component in <coord> or <coord2> identified by the
1165 <coord2> according to the second entry in the "lod" column of Table X.17.
1196 second vector <coord2>. The "SHADOW" and "ARRAY" targets are special
/third_party/glslang/glslang/MachineIndependent/
Dlocalintermediate.h58 int coord2; member
DIntermediate.cpp2644 constIntNode = addConstantUnion(selector.coord2, loc); in pushSelector()
/third_party/glslang/glslang/HLSL/
DhlslParseHelper.cpp605 comp.coord2 = compString[pos+1] - '0' + bias; in parseMatrixSwizzleSelector()
610 if (comp.coord2 < 0 || comp.coord2 >= rows) { in parseMatrixSwizzleSelector()
639 if (i != selector[i].coord2) in getMatrixComponentsColumn()
998 result = intermediate.foldDereference(result, selectors[0].coord2, loc); in handleDotDereference()
1006 … intermediate.addConstantUnion(selectors[0].coord2, loc), in handleDotDereference()
/third_party/mesa3d/src/amd/compiler/
Daco_instruction_selection.cpp4756 Temp coord2 = emit_extract_vector(ctx, src, 1, v1); in emit_interp_instr() local
4768 bld.vintrp(aco_opcode::v_interp_p2_legacy_f16, Definition(dst), coord2, bld.m0(prim_mask), in emit_interp_instr()
4778 bld.vintrp(interp_p2_op, Definition(dst), coord2, bld.m0(prim_mask), interp_p1, idx, in emit_interp_instr()
4788 bld.vintrp(aco_opcode::v_interp_p2_f32, Definition(dst), coord2, bld.m0(prim_mask), interp_p1, in emit_interp_instr()