Searched refs:coord_mask (Results 1 – 2 of 2) sorted by relevance
92 unsigned coord_mask; in match_aero_minification_shader() local106 coord_mask = 0; in match_aero_minification_shader()119 coord_mask |= 1 << (tex->coord[0].u.index*2 + tex->coord[0].swizzle/2); in match_aero_minification_shader()121 if (coord_mask != 0xf) { in match_aero_minification_shader()
805 int coord_mask = (1 << coordinate_type->vector_elements) - 1; in emit_mcs_fetch() local806 int zero_mask = 0xf & ~coord_mask; in emit_mcs_fetch()808 emit(MOV(dst_reg(MRF, param_base, coordinate_type, coord_mask), in emit_mcs_fetch()906 int coord_mask = (1 << coord_components) - 1; in emit_texture() local907 int zero_mask = 0xf & ~coord_mask; in emit_texture()909 emit(MOV(dst_reg(MRF, param_base, coordinate.type, coord_mask), in emit_texture()