/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Overlay_autogen.cpp | 47 widget->coords[0] = offsetX; in initOverlayWidgets() 48 widget->coords[1] = offsetY; in initOverlayWidgets() 49 widget->coords[2] = offsetX + width; in initOverlayWidgets() 50 widget->coords[3] = offsetY + height; in initOverlayWidgets() 70 widget->coords[0] = offsetX; in initOverlayWidgets() 71 widget->coords[1] = offsetY - height; in initOverlayWidgets() 72 widget->coords[2] = offsetX + width; in initOverlayWidgets() 73 widget->coords[3] = offsetY; in initOverlayWidgets() 88 mState.mOverlayWidgets[WidgetId::VulkanLastValidationMessage]->coords[1]; in initOverlayWidgets() 94 widget->coords[0] = offsetX; in initOverlayWidgets() [all …]
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D | validationGL33_autogen.h | 40 bool ValidateMultiTexCoordP1ui(const Context *context, GLenum texture, GLenum type, GLuint coords); 44 const GLuint *coords); 45 bool ValidateMultiTexCoordP2ui(const Context *context, GLenum texture, GLenum type, GLuint coords); 49 const GLuint *coords); 50 bool ValidateMultiTexCoordP3ui(const Context *context, GLenum texture, GLenum type, GLuint coords); 54 const GLuint *coords); 55 bool ValidateMultiTexCoordP4ui(const Context *context, GLenum texture, GLenum type, GLuint coords); 59 const GLuint *coords); 60 bool ValidateNormalP3ui(const Context *context, GLenum type, GLuint coords); 61 bool ValidateNormalP3uiv(const Context *context, GLenum type, const GLuint *coords); [all …]
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D | Context_gl_3_autogen.h | 47 void multiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords); \ 48 void multiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords); \ 49 void multiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords); \ 50 void multiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords); \ 51 void multiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords); \ 52 void multiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords); \ 53 void multiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords); \ 54 void multiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords); \ 55 void normalP3ui(GLenum type, GLuint coords); \ 56 void normalP3uiv(GLenum type, const GLuint *coords); \ [all …]
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/third_party/mesa3d/src/mesa/main/ |
D | drawtex.c | 66 _mesa_DrawTexfvOES(const GLfloat *coords) in _mesa_DrawTexfvOES() argument 69 draw_texture(ctx, coords[0], coords[1], coords[2], coords[3], coords[4]); in _mesa_DrawTexfvOES() 83 _mesa_DrawTexivOES(const GLint *coords) in _mesa_DrawTexivOES() argument 86 draw_texture(ctx, (GLfloat) coords[0], (GLfloat) coords[1], in _mesa_DrawTexivOES() 87 (GLfloat) coords[2], (GLfloat) coords[3], (GLfloat) coords[4]); in _mesa_DrawTexivOES() 101 _mesa_DrawTexsvOES(const GLshort *coords) in _mesa_DrawTexsvOES() argument 104 draw_texture(ctx, (GLfloat) coords[0], (GLfloat) coords[1], in _mesa_DrawTexsvOES() 105 (GLfloat) coords[2], (GLfloat) coords[3], (GLfloat) coords[4]); in _mesa_DrawTexsvOES() 123 _mesa_DrawTexxv(const GLfixed *coords) in _mesa_DrawTexxv() argument 127 (GLfloat) coords[0] / 65536.0f, in _mesa_DrawTexxv() [all …]
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/third_party/flutter/flutter/dev/integration_tests/android_views/android/app/src/main/java/io/flutter/integration/androidviews/ |
D | MotionEventCodec.java | 29 MotionEvent.PointerCoords coords = new MotionEvent.PointerCoords(); in encode() local 30 event.getPointerCoords(i, coords); in encode() 31 pointerCoords.add(encodePointerCoords(coords)); in encode() 60 private static HashMap<String, Object> encodePointerCoords(PointerCoords coords) { in encodePointerCoords() argument 62 map.put("orientation", coords.orientation); in encodePointerCoords() 63 map.put("pressure", coords.pressure); in encodePointerCoords() 64 map.put("size", coords.size); in encodePointerCoords() 65 map.put("toolMajor", coords.toolMajor); in encodePointerCoords() 66 map.put("toolMinor", coords.toolMinor); in encodePointerCoords() 67 map.put("touchMajor", coords.touchMajor); in encodePointerCoords() [all …]
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
D | Context_gl_3_3_autogen.h | 18 void multiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords); \ 19 void multiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords); \ 20 void multiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords); \ 21 void multiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords); \ 22 void multiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords); \ 23 void multiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords); \ 24 void multiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords); \ 25 void multiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords); \ 26 void normalP3ui(GLenum type, GLuint coords); \ 27 void normalP3uiv(GLenum type, const GLuint *coords); \ [all …]
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D | validationGL33_autogen.h | 37 bool ValidateMultiTexCoordP1ui(Context *context, GLenum texture, GLenum type, GLuint coords); 41 const GLuint *coords); 42 bool ValidateMultiTexCoordP2ui(Context *context, GLenum texture, GLenum type, GLuint coords); 46 const GLuint *coords); 47 bool ValidateMultiTexCoordP3ui(Context *context, GLenum texture, GLenum type, GLuint coords); 51 const GLuint *coords); 52 bool ValidateMultiTexCoordP4ui(Context *context, GLenum texture, GLenum type, GLuint coords); 56 const GLuint *coords); 57 bool ValidateNormalP3ui(Context *context, GLenum type, GLuint coords); 58 bool ValidateNormalP3uiv(Context *context, GLenum type, const GLuint *coords); [all …]
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D | validationGL33.cpp | 68 bool ValidateMultiTexCoordP1ui(Context *context, GLenum texture, GLenum type, GLuint coords) in ValidateMultiTexCoordP1ui() argument 73 bool ValidateMultiTexCoordP1uiv(Context *context, GLenum texture, GLenum type, const GLuint *coords) in ValidateMultiTexCoordP1uiv() argument 78 bool ValidateMultiTexCoordP2ui(Context *context, GLenum texture, GLenum type, GLuint coords) in ValidateMultiTexCoordP2ui() argument 83 bool ValidateMultiTexCoordP2uiv(Context *context, GLenum texture, GLenum type, const GLuint *coords) in ValidateMultiTexCoordP2uiv() argument 88 bool ValidateMultiTexCoordP3ui(Context *context, GLenum texture, GLenum type, GLuint coords) in ValidateMultiTexCoordP3ui() argument 93 bool ValidateMultiTexCoordP3uiv(Context *context, GLenum texture, GLenum type, const GLuint *coords) in ValidateMultiTexCoordP3uiv() argument 98 bool ValidateMultiTexCoordP4ui(Context *context, GLenum texture, GLenum type, GLuint coords) in ValidateMultiTexCoordP4ui() argument 103 bool ValidateMultiTexCoordP4uiv(Context *context, GLenum texture, GLenum type, const GLuint *coords) in ValidateMultiTexCoordP4uiv() argument 108 bool ValidateNormalP3ui(Context *context, GLenum type, GLuint coords) in ValidateNormalP3ui() argument 113 bool ValidateNormalP3uiv(Context *context, GLenum type, const GLuint *coords) in ValidateNormalP3uiv() argument [all …]
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/third_party/boost/libs/geometry/index/example/ |
D | 3d_benchmark.cpp | 27 std::vector< boost::tuple<float, float, float> > coords; in main() local 37 coords.reserve(values_count); in main() 42 coords.push_back(boost::make_tuple(rnd(), rnd(), rnd())); in main() 64 float x = boost::get<0>(coords[i]); in main() 65 float y = boost::get<1>(coords[i]); in main() 66 float z = boost::get<2>(coords[i]); in main() 84 float x = boost::get<0>(coords[i]); in main() 85 float y = boost::get<1>(coords[i]); in main() 86 float z = boost::get<2>(coords[i]); in main() 100 float x1 = boost::get<0>(coords[i]); in main() [all …]
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D | benchmark.cpp | 31 std::vector< std::pair<float, float> > coords; in main() local 41 coords.reserve(values_count); in main() 46 coords.push_back(std::make_pair(rnd(), rnd())); in main() 68 float x = coords[i].first; in main() 69 float y = coords[i].second; in main() 87 float x = coords[i].first; in main() 88 float y = coords[i].second; in main() 102 float x1 = coords[i].first; in main() 103 float y1 = coords[i].second; in main() 104 float x2 = coords[i+1].first; in main() [all …]
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D | benchmark_experimental.cpp | 103 std::vector< std::pair<float, float> > coords; in main() local 113 coords.reserve(values_count); in main() 120 coords.push_back(std::make_pair(x, y)); in main() 155 float x = coords[i].first; in main() 156 float y = coords[i].second; in main() 186 float x = coords[i].first; in main() 187 float y = coords[i].second; in main() 201 float x = coords[i].first; in main() 202 float y = coords[i].second; in main() 218 float x = coords[i].first; in main() [all …]
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/third_party/skia/src/gpu/geometry/ |
D | GrQuadBuffer.h | 212 inline float* coords(char* entry) { in coords() function 215 inline const float* coords(const char* entry) const { in coords() function 221 float* packQuad(const GrQuad& quad, float* coords); 222 const float* unpackQuad(GrQuad::Type type, const float* coords, GrQuad* quad) const; 234 float* GrQuadBuffer<T>::packQuad(const GrQuad& quad, float* coords) { in packQuad() argument 239 memcpy(coords, quad.xs(), k3DQuadFloats * sizeof(float)); in packQuad() 240 return coords + k3DQuadFloats; in packQuad() 242 memcpy(coords, quad.xs(), k2DQuadFloats * sizeof(float)); in packQuad() 243 return coords + k2DQuadFloats; in packQuad() 248 const float* GrQuadBuffer<T>::unpackQuad(GrQuad::Type type, const float* coords, GrQuad* quad) cons… in unpackQuad() argument [all …]
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/third_party/flutter/skia/src/gpu/geometry/ |
D | GrQuadBuffer.h | 210 inline float* coords(char* entry) { in coords() function 213 inline const float* coords(const char* entry) const { in coords() function 219 float* packQuad(const GrQuad& quad, float* coords); 220 const float* unpackQuad(GrQuad::Type type, const float* coords, GrQuad* quad) const; 232 float* GrQuadBuffer<T>::packQuad(const GrQuad& quad, float* coords) { in packQuad() argument 237 memcpy(coords, quad.xs(), k3DQuadFloats * sizeof(float)); in packQuad() 238 return coords + k3DQuadFloats; in packQuad() 240 memcpy(coords, quad.xs(), k2DQuadFloats * sizeof(float)); in packQuad() 241 return coords + k2DQuadFloats; in packQuad() 246 const float* GrQuadBuffer<T>::unpackQuad(GrQuad::Type type, const float* coords, GrQuad* quad) cons… in unpackQuad() argument [all …]
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/third_party/flutter/skia/third_party/externals/angle2/src/libGL/ |
D | entry_points_gl_3_3_autogen.cpp | 352 void GL_APIENTRY MultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) in MultiTexCoordP1ui() argument 356 GLenumToString(GLenumGroup::TexCoordPointerType, type), coords); in MultiTexCoordP1ui() 363 ValidateMultiTexCoordP1ui(context, texture, type, coords)); in MultiTexCoordP1ui() 366 context->multiTexCoordP1ui(texture, type, coords); in MultiTexCoordP1ui() 368 ANGLE_CAPTURE(MultiTexCoordP1ui, isCallValid, context, texture, type, coords); in MultiTexCoordP1ui() 372 void GL_APIENTRY MultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords) in MultiTexCoordP1uiv() argument 376 GLenumToString(GLenumGroup::TexCoordPointerType, type), (uintptr_t)coords); in MultiTexCoordP1uiv() 383 ValidateMultiTexCoordP1uiv(context, texture, type, coords)); in MultiTexCoordP1uiv() 386 context->multiTexCoordP1uiv(texture, type, coords); in MultiTexCoordP1uiv() 388 ANGLE_CAPTURE(MultiTexCoordP1uiv, isCallValid, context, texture, type, coords); in MultiTexCoordP1uiv() [all …]
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D | entry_points_gl_3_3_autogen.h | 38 ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords); 39 ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords); 40 ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords); 41 ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords); 42 ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords); 43 ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords); 44 ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords); 45 ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords); 46 ANGLE_EXPORT void GL_APIENTRY NormalP3ui(GLenum type, GLuint coords); 47 ANGLE_EXPORT void GL_APIENTRY NormalP3uiv(GLenum type, const GLuint *coords); [all …]
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fShaderReturnTests.cpp | 58 inline void evalReturnAlways (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); } in evalReturnAlways() 59 inline void evalReturnNever (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(3,2,1); } in evalReturnNever() 60 …haderEvalContext& c) { c.color.xyz() = (c.coords.x()+c.coords.y() >= 0.0f) ? c.coords.swizzle(0,1,… in evalReturnDynamic() 145 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeConditionalReturnInFuncCase() local 151 params["COORDS"] = coords; in makeConditionalReturnInFuncCase() 159 …case RETURNMODE_DYNAMIC: params["RETURNCOND"] = string(coords) + ".x+" + coords + ".y >= 0.0"; bre… in makeConditionalReturnInFuncCase() 201 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeOutputWriteReturnCase() local 206 params["COORDS"] = coords; in makeOutputWriteReturnCase() 215 …case RETURNMODE_DYNAMIC: params["RETURNCOND"] = string(coords) + ".x+" + coords + ".y >= 0.0"; bre… in makeOutputWriteReturnCase() 247 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeReturnInLoopCase() local [all …]
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D | es3fShaderStructTests.cpp | 217 c.color.xyz() = c.coords.swizzle(0,1,2); in init() 244 c.color.xyz() = c.coords.swizzle(0,1,2); in init() 270 c.color.xyz() = c.coords.swizzle(3,2,1); in init() 298 c.color.xyz() = c.coords.swizzle(1,2,0); in init() 324 c.color.xyz() = c.coords.swizzle(2,1,0); in init() 350 c.color.xyz() = c.coords.swizzle(2,1,0); in init() 414 c.color.xyz() = c.coords.swizzle(2,0,3); in init() 478 c.color.xyz() = c.coords.swizzle(2,0,3); in init() 505 c.color.xyz() = c.coords.swizzle(0,1,2); in init() 594 c.color.xyz() = c.coords.swizzle(0,1,2); in init() [all …]
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/third_party/vk-gl-cts/modules/gles2/accuracy/ |
D | es2aVaryingInterpolationTests.cpp | 64 static void renderReference (const SurfaceAccess& dst, const float coords[4*3], const Vec4& wCoord,… in renderReference() 69 …Vec3 triR[2] = { Vec3(coords[0*3+0], coords[1*3+0], coords[2*3+0]), Vec3(coords[3*3+0], coords[2… in renderReference() 70 …Vec3 triG[2] = { Vec3(coords[0*3+1], coords[1*3+1], coords[2*3+1]), Vec3(coords[3*3+1], coords[2… in renderReference() 71 …Vec3 triB[2] = { Vec3(coords[0*3+2], coords[1*3+2], coords[2*3+2]), Vec3(coords[3*3+2], coords[2… in renderReference() 214 float coords[] = in iterate() local 229 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(coords); ndx++) in iterate() 231 TCU_CHECK(isValidFloat(m_precision, coords[ndx])); in iterate() 232 TCU_CHECK(isValidFloat(m_precision, coords[ndx] * scale[ndx % 3] + bias[ndx % 3])); in iterate() 246 glVertexAttribPointer(coordLoc, 3, GL_FLOAT, GL_FALSE, 0, &coords[0]); in iterate() 264 …renderReference(SurfaceAccess(reference, m_context.getRenderTarget().getPixelFormat()), coords, wC… in iterate()
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/third_party/vk-gl-cts/modules/gles3/accuracy/ |
D | es3aVaryingInterpolationTests.cpp | 66 static void renderReference (const SurfaceAccess& dst, const float coords[4*3], const Vec4& wCoord,… in renderReference() 71 …Vec3 triR[2] = { Vec3(coords[0*3+0], coords[1*3+0], coords[2*3+0]), Vec3(coords[3*3+0], coords[2… in renderReference() 72 …Vec3 triG[2] = { Vec3(coords[0*3+1], coords[1*3+1], coords[2*3+1]), Vec3(coords[3*3+1], coords[2… in renderReference() 73 …Vec3 triB[2] = { Vec3(coords[0*3+2], coords[1*3+2], coords[2*3+2]), Vec3(coords[3*3+2], coords[2… in renderReference() 220 float coords[] = in iterate() local 235 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(coords); ndx++) in iterate() 237 TCU_CHECK(isValidFloat(m_precision, coords[ndx])); in iterate() 238 TCU_CHECK(isValidFloat(m_precision, coords[ndx] * scale[ndx % 3] + bias[ndx % 3])); in iterate() 252 glVertexAttribPointer(coordLoc, 3, GL_FLOAT, GL_FALSE, 0, &coords[0]); in iterate() 270 …renderReference(SurfaceAccess(reference, m_context.getRenderTarget().getPixelFormat()), coords, wC… in iterate()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fShaderReturnTests.cpp | 63 inline void evalReturnAlways (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); } in evalReturnAlways() 64 inline void evalReturnNever (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(3,2,1); } in evalReturnNever() 65 …haderEvalContext& c) { c.color.xyz() = (c.coords.x()+c.coords.y() >= 0.0f) ? c.coords.swizzle(0,1,… in evalReturnDynamic() 171 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeConditionalReturnInFuncCase() local 178 params["COORDS"] = coords; in makeConditionalReturnInFuncCase() 186 …case RETURNMODE_DYNAMIC: params["RETURNCOND"] = string(coords) + ".x+" + coords + ".y >= 0.0"; bre… in makeConditionalReturnInFuncCase() 226 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeOutputWriteReturnCase() local 231 params["COORDS"] = coords; in makeOutputWriteReturnCase() 240 …case RETURNMODE_DYNAMIC: params["RETURNCOND"] = string(coords) + ".x+" + coords + ".y >= 0.0"; bre… in makeOutputWriteReturnCase() 271 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeReturnInLoopCase() local [all …]
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/third_party/skia/third_party/externals/freetype/src/base/ |
D | ftmm.c | 171 FT_Long* coords ) in FT_Set_MM_Design_Coordinates() argument 179 if ( num_coords && !coords ) in FT_Set_MM_Design_Coordinates() 187 error = service->set_mm_design( face, num_coords, coords ); in FT_Set_MM_Design_Coordinates() 267 FT_Fixed* coords ) in FT_Set_Var_Design_Coordinates() argument 276 if ( num_coords && !coords ) in FT_Set_Var_Design_Coordinates() 284 error = service_mm->set_var_design( face, num_coords, coords ); in FT_Set_Var_Design_Coordinates() 315 FT_Fixed* coords ) in FT_Get_Var_Design_Coordinates() argument 323 if ( !coords ) in FT_Get_Var_Design_Coordinates() 331 error = service->get_var_design( face, num_coords, coords ); in FT_Get_Var_Design_Coordinates() 343 FT_Fixed* coords ) in FT_Set_MM_Blend_Coordinates() argument [all …]
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/third_party/freetype/src/base/ |
D | ftmm.c | 171 FT_Long* coords ) in FT_Set_MM_Design_Coordinates() argument 179 if ( num_coords && !coords ) in FT_Set_MM_Design_Coordinates() 187 error = service->set_mm_design( face, num_coords, coords ); in FT_Set_MM_Design_Coordinates() 267 FT_Fixed* coords ) in FT_Set_Var_Design_Coordinates() argument 276 if ( num_coords && !coords ) in FT_Set_Var_Design_Coordinates() 284 error = service_mm->set_var_design( face, num_coords, coords ); in FT_Set_Var_Design_Coordinates() 315 FT_Fixed* coords ) in FT_Get_Var_Design_Coordinates() argument 323 if ( !coords ) in FT_Get_Var_Design_Coordinates() 331 error = service->get_var_design( face, num_coords, coords ); in FT_Get_Var_Design_Coordinates() 343 FT_Fixed* coords ) in FT_Set_MM_Blend_Coordinates() argument [all …]
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/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_lower_int_cubemap_to_array.c | 156 coord_t coords; in lower_cube_sample() local 157 coords.rx = nir_channel(b, coord, 0); in lower_cube_sample() 158 coords.ry = nir_channel(b, coord, 1); in lower_cube_sample() 159 coords.rz = nir_channel(b, coord, 2); in lower_cube_sample() 160 coords.arx = nir_fabs(b, coords.rx); in lower_cube_sample() 161 coords.ary = nir_fabs(b, coords.ry); in lower_cube_sample() 162 coords.arz = nir_fabs(b, coords.rz); in lower_cube_sample() 165 nir_fge(b, coords.arx, coords.ary), in lower_cube_sample() 166 nir_fge(b, coords.arx, coords.arz)); in lower_cube_sample() 169 nir_ssa_def *face_x_coord = evaluate_face_x(b, &coords); in lower_cube_sample() [all …]
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/third_party/flutter/skia/third_party/externals/freetype/src/base/ |
D | ftmm.c | 172 FT_Long* coords ) in FT_Set_MM_Design_Coordinates() argument 180 if ( num_coords && !coords ) in FT_Set_MM_Design_Coordinates() 188 error = service->set_mm_design( face, num_coords, coords ); in FT_Set_MM_Design_Coordinates() 268 FT_Fixed* coords ) in FT_Set_Var_Design_Coordinates() argument 277 if ( num_coords && !coords ) in FT_Set_Var_Design_Coordinates() 285 error = service_mm->set_var_design( face, num_coords, coords ); in FT_Set_Var_Design_Coordinates() 316 FT_Fixed* coords ) in FT_Get_Var_Design_Coordinates() argument 324 if ( !coords ) in FT_Get_Var_Design_Coordinates() 332 error = service->get_var_design( face, num_coords, coords ); in FT_Get_Var_Design_Coordinates() 344 FT_Fixed* coords ) in FT_Set_MM_Blend_Coordinates() argument [all …]
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/comp/ |
D | basic.dynamic-buffer.msl2.invalid.comp | 24 uvec3 coords = gl_GlobalInvocationID; 25 baz[coords.x][coords.y][coords.z].e = a + c; 26 baz[coords.x][coords.y][coords.z].f = b * d;
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