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Searched refs:coords (Results 1 – 25 of 1025) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/libANGLE/
DOverlay_autogen.cpp47 widget->coords[0] = offsetX; in initOverlayWidgets()
48 widget->coords[1] = offsetY; in initOverlayWidgets()
49 widget->coords[2] = offsetX + width; in initOverlayWidgets()
50 widget->coords[3] = offsetY + height; in initOverlayWidgets()
70 widget->coords[0] = offsetX; in initOverlayWidgets()
71 widget->coords[1] = offsetY - height; in initOverlayWidgets()
72 widget->coords[2] = offsetX + width; in initOverlayWidgets()
73 widget->coords[3] = offsetY; in initOverlayWidgets()
88 mState.mOverlayWidgets[WidgetId::VulkanLastValidationMessage]->coords[1]; in initOverlayWidgets()
94 widget->coords[0] = offsetX; in initOverlayWidgets()
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DvalidationGL33_autogen.h40 bool ValidateMultiTexCoordP1ui(const Context *context, GLenum texture, GLenum type, GLuint coords);
44 const GLuint *coords);
45 bool ValidateMultiTexCoordP2ui(const Context *context, GLenum texture, GLenum type, GLuint coords);
49 const GLuint *coords);
50 bool ValidateMultiTexCoordP3ui(const Context *context, GLenum texture, GLenum type, GLuint coords);
54 const GLuint *coords);
55 bool ValidateMultiTexCoordP4ui(const Context *context, GLenum texture, GLenum type, GLuint coords);
59 const GLuint *coords);
60 bool ValidateNormalP3ui(const Context *context, GLenum type, GLuint coords);
61 bool ValidateNormalP3uiv(const Context *context, GLenum type, const GLuint *coords);
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DContext_gl_3_autogen.h47 void multiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords); \
48 void multiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords); \
49 void multiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords); \
50 void multiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords); \
51 void multiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords); \
52 void multiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords); \
53 void multiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords); \
54 void multiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords); \
55 void normalP3ui(GLenum type, GLuint coords); \
56 void normalP3uiv(GLenum type, const GLuint *coords); \
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/third_party/mesa3d/src/mesa/main/
Ddrawtex.c66 _mesa_DrawTexfvOES(const GLfloat *coords) in _mesa_DrawTexfvOES() argument
69 draw_texture(ctx, coords[0], coords[1], coords[2], coords[3], coords[4]); in _mesa_DrawTexfvOES()
83 _mesa_DrawTexivOES(const GLint *coords) in _mesa_DrawTexivOES() argument
86 draw_texture(ctx, (GLfloat) coords[0], (GLfloat) coords[1], in _mesa_DrawTexivOES()
87 (GLfloat) coords[2], (GLfloat) coords[3], (GLfloat) coords[4]); in _mesa_DrawTexivOES()
101 _mesa_DrawTexsvOES(const GLshort *coords) in _mesa_DrawTexsvOES() argument
104 draw_texture(ctx, (GLfloat) coords[0], (GLfloat) coords[1], in _mesa_DrawTexsvOES()
105 (GLfloat) coords[2], (GLfloat) coords[3], (GLfloat) coords[4]); in _mesa_DrawTexsvOES()
123 _mesa_DrawTexxv(const GLfixed *coords) in _mesa_DrawTexxv() argument
127 (GLfloat) coords[0] / 65536.0f, in _mesa_DrawTexxv()
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/third_party/flutter/flutter/dev/integration_tests/android_views/android/app/src/main/java/io/flutter/integration/androidviews/
DMotionEventCodec.java29 MotionEvent.PointerCoords coords = new MotionEvent.PointerCoords(); in encode() local
30 event.getPointerCoords(i, coords); in encode()
31 pointerCoords.add(encodePointerCoords(coords)); in encode()
60 private static HashMap<String, Object> encodePointerCoords(PointerCoords coords) { in encodePointerCoords() argument
62 map.put("orientation", coords.orientation); in encodePointerCoords()
63 map.put("pressure", coords.pressure); in encodePointerCoords()
64 map.put("size", coords.size); in encodePointerCoords()
65 map.put("toolMajor", coords.toolMajor); in encodePointerCoords()
66 map.put("toolMinor", coords.toolMinor); in encodePointerCoords()
67 map.put("touchMajor", coords.touchMajor); in encodePointerCoords()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/
DContext_gl_3_3_autogen.h18 void multiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords); \
19 void multiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords); \
20 void multiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords); \
21 void multiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords); \
22 void multiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords); \
23 void multiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords); \
24 void multiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords); \
25 void multiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords); \
26 void normalP3ui(GLenum type, GLuint coords); \
27 void normalP3uiv(GLenum type, const GLuint *coords); \
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DvalidationGL33_autogen.h37 bool ValidateMultiTexCoordP1ui(Context *context, GLenum texture, GLenum type, GLuint coords);
41 const GLuint *coords);
42 bool ValidateMultiTexCoordP2ui(Context *context, GLenum texture, GLenum type, GLuint coords);
46 const GLuint *coords);
47 bool ValidateMultiTexCoordP3ui(Context *context, GLenum texture, GLenum type, GLuint coords);
51 const GLuint *coords);
52 bool ValidateMultiTexCoordP4ui(Context *context, GLenum texture, GLenum type, GLuint coords);
56 const GLuint *coords);
57 bool ValidateNormalP3ui(Context *context, GLenum type, GLuint coords);
58 bool ValidateNormalP3uiv(Context *context, GLenum type, const GLuint *coords);
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DvalidationGL33.cpp68 bool ValidateMultiTexCoordP1ui(Context *context, GLenum texture, GLenum type, GLuint coords) in ValidateMultiTexCoordP1ui() argument
73 bool ValidateMultiTexCoordP1uiv(Context *context, GLenum texture, GLenum type, const GLuint *coords) in ValidateMultiTexCoordP1uiv() argument
78 bool ValidateMultiTexCoordP2ui(Context *context, GLenum texture, GLenum type, GLuint coords) in ValidateMultiTexCoordP2ui() argument
83 bool ValidateMultiTexCoordP2uiv(Context *context, GLenum texture, GLenum type, const GLuint *coords) in ValidateMultiTexCoordP2uiv() argument
88 bool ValidateMultiTexCoordP3ui(Context *context, GLenum texture, GLenum type, GLuint coords) in ValidateMultiTexCoordP3ui() argument
93 bool ValidateMultiTexCoordP3uiv(Context *context, GLenum texture, GLenum type, const GLuint *coords) in ValidateMultiTexCoordP3uiv() argument
98 bool ValidateMultiTexCoordP4ui(Context *context, GLenum texture, GLenum type, GLuint coords) in ValidateMultiTexCoordP4ui() argument
103 bool ValidateMultiTexCoordP4uiv(Context *context, GLenum texture, GLenum type, const GLuint *coords) in ValidateMultiTexCoordP4uiv() argument
108 bool ValidateNormalP3ui(Context *context, GLenum type, GLuint coords) in ValidateNormalP3ui() argument
113 bool ValidateNormalP3uiv(Context *context, GLenum type, const GLuint *coords) in ValidateNormalP3uiv() argument
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/third_party/boost/libs/geometry/index/example/
D3d_benchmark.cpp27 std::vector< boost::tuple<float, float, float> > coords; in main() local
37 coords.reserve(values_count); in main()
42 coords.push_back(boost::make_tuple(rnd(), rnd(), rnd())); in main()
64 float x = boost::get<0>(coords[i]); in main()
65 float y = boost::get<1>(coords[i]); in main()
66 float z = boost::get<2>(coords[i]); in main()
84 float x = boost::get<0>(coords[i]); in main()
85 float y = boost::get<1>(coords[i]); in main()
86 float z = boost::get<2>(coords[i]); in main()
100 float x1 = boost::get<0>(coords[i]); in main()
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Dbenchmark.cpp31 std::vector< std::pair<float, float> > coords; in main() local
41 coords.reserve(values_count); in main()
46 coords.push_back(std::make_pair(rnd(), rnd())); in main()
68 float x = coords[i].first; in main()
69 float y = coords[i].second; in main()
87 float x = coords[i].first; in main()
88 float y = coords[i].second; in main()
102 float x1 = coords[i].first; in main()
103 float y1 = coords[i].second; in main()
104 float x2 = coords[i+1].first; in main()
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Dbenchmark_experimental.cpp103 std::vector< std::pair<float, float> > coords; in main() local
113 coords.reserve(values_count); in main()
120 coords.push_back(std::make_pair(x, y)); in main()
155 float x = coords[i].first; in main()
156 float y = coords[i].second; in main()
186 float x = coords[i].first; in main()
187 float y = coords[i].second; in main()
201 float x = coords[i].first; in main()
202 float y = coords[i].second; in main()
218 float x = coords[i].first; in main()
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/third_party/skia/src/gpu/geometry/
DGrQuadBuffer.h212 inline float* coords(char* entry) { in coords() function
215 inline const float* coords(const char* entry) const { in coords() function
221 float* packQuad(const GrQuad& quad, float* coords);
222 const float* unpackQuad(GrQuad::Type type, const float* coords, GrQuad* quad) const;
234 float* GrQuadBuffer<T>::packQuad(const GrQuad& quad, float* coords) { in packQuad() argument
239 memcpy(coords, quad.xs(), k3DQuadFloats * sizeof(float)); in packQuad()
240 return coords + k3DQuadFloats; in packQuad()
242 memcpy(coords, quad.xs(), k2DQuadFloats * sizeof(float)); in packQuad()
243 return coords + k2DQuadFloats; in packQuad()
248 const float* GrQuadBuffer<T>::unpackQuad(GrQuad::Type type, const float* coords, GrQuad* quad) cons… in unpackQuad() argument
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/third_party/flutter/skia/src/gpu/geometry/
DGrQuadBuffer.h210 inline float* coords(char* entry) { in coords() function
213 inline const float* coords(const char* entry) const { in coords() function
219 float* packQuad(const GrQuad& quad, float* coords);
220 const float* unpackQuad(GrQuad::Type type, const float* coords, GrQuad* quad) const;
232 float* GrQuadBuffer<T>::packQuad(const GrQuad& quad, float* coords) { in packQuad() argument
237 memcpy(coords, quad.xs(), k3DQuadFloats * sizeof(float)); in packQuad()
238 return coords + k3DQuadFloats; in packQuad()
240 memcpy(coords, quad.xs(), k2DQuadFloats * sizeof(float)); in packQuad()
241 return coords + k2DQuadFloats; in packQuad()
246 const float* GrQuadBuffer<T>::unpackQuad(GrQuad::Type type, const float* coords, GrQuad* quad) cons… in unpackQuad() argument
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/third_party/flutter/skia/third_party/externals/angle2/src/libGL/
Dentry_points_gl_3_3_autogen.cpp352 void GL_APIENTRY MultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) in MultiTexCoordP1ui() argument
356 GLenumToString(GLenumGroup::TexCoordPointerType, type), coords); in MultiTexCoordP1ui()
363 ValidateMultiTexCoordP1ui(context, texture, type, coords)); in MultiTexCoordP1ui()
366 context->multiTexCoordP1ui(texture, type, coords); in MultiTexCoordP1ui()
368 ANGLE_CAPTURE(MultiTexCoordP1ui, isCallValid, context, texture, type, coords); in MultiTexCoordP1ui()
372 void GL_APIENTRY MultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords) in MultiTexCoordP1uiv() argument
376 GLenumToString(GLenumGroup::TexCoordPointerType, type), (uintptr_t)coords); in MultiTexCoordP1uiv()
383 ValidateMultiTexCoordP1uiv(context, texture, type, coords)); in MultiTexCoordP1uiv()
386 context->multiTexCoordP1uiv(texture, type, coords); in MultiTexCoordP1uiv()
388 ANGLE_CAPTURE(MultiTexCoordP1uiv, isCallValid, context, texture, type, coords); in MultiTexCoordP1uiv()
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Dentry_points_gl_3_3_autogen.h38 ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
39 ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);
40 ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
41 ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);
42 ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
43 ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
44 ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
45 ANGLE_EXPORT void GL_APIENTRY MultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
46 ANGLE_EXPORT void GL_APIENTRY NormalP3ui(GLenum type, GLuint coords);
47 ANGLE_EXPORT void GL_APIENTRY NormalP3uiv(GLenum type, const GLuint *coords);
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/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderReturnTests.cpp58 inline void evalReturnAlways (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); } in evalReturnAlways()
59 inline void evalReturnNever (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(3,2,1); } in evalReturnNever()
60 …haderEvalContext& c) { c.color.xyz() = (c.coords.x()+c.coords.y() >= 0.0f) ? c.coords.swizzle(0,1,… in evalReturnDynamic()
145 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeConditionalReturnInFuncCase() local
151 params["COORDS"] = coords; in makeConditionalReturnInFuncCase()
159 …case RETURNMODE_DYNAMIC: params["RETURNCOND"] = string(coords) + ".x+" + coords + ".y >= 0.0"; bre… in makeConditionalReturnInFuncCase()
201 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeOutputWriteReturnCase() local
206 params["COORDS"] = coords; in makeOutputWriteReturnCase()
215 …case RETURNMODE_DYNAMIC: params["RETURNCOND"] = string(coords) + ".x+" + coords + ".y >= 0.0"; bre… in makeOutputWriteReturnCase()
247 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeReturnInLoopCase() local
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Des3fShaderStructTests.cpp217 c.color.xyz() = c.coords.swizzle(0,1,2); in init()
244 c.color.xyz() = c.coords.swizzle(0,1,2); in init()
270 c.color.xyz() = c.coords.swizzle(3,2,1); in init()
298 c.color.xyz() = c.coords.swizzle(1,2,0); in init()
324 c.color.xyz() = c.coords.swizzle(2,1,0); in init()
350 c.color.xyz() = c.coords.swizzle(2,1,0); in init()
414 c.color.xyz() = c.coords.swizzle(2,0,3); in init()
478 c.color.xyz() = c.coords.swizzle(2,0,3); in init()
505 c.color.xyz() = c.coords.swizzle(0,1,2); in init()
594 c.color.xyz() = c.coords.swizzle(0,1,2); in init()
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/third_party/vk-gl-cts/modules/gles2/accuracy/
Des2aVaryingInterpolationTests.cpp64 static void renderReference (const SurfaceAccess& dst, const float coords[4*3], const Vec4& wCoord,… in renderReference()
69 …Vec3 triR[2] = { Vec3(coords[0*3+0], coords[1*3+0], coords[2*3+0]), Vec3(coords[3*3+0], coords[2… in renderReference()
70 …Vec3 triG[2] = { Vec3(coords[0*3+1], coords[1*3+1], coords[2*3+1]), Vec3(coords[3*3+1], coords[2… in renderReference()
71 …Vec3 triB[2] = { Vec3(coords[0*3+2], coords[1*3+2], coords[2*3+2]), Vec3(coords[3*3+2], coords[2… in renderReference()
214 float coords[] = in iterate() local
229 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(coords); ndx++) in iterate()
231 TCU_CHECK(isValidFloat(m_precision, coords[ndx])); in iterate()
232 TCU_CHECK(isValidFloat(m_precision, coords[ndx] * scale[ndx % 3] + bias[ndx % 3])); in iterate()
246 glVertexAttribPointer(coordLoc, 3, GL_FLOAT, GL_FALSE, 0, &coords[0]); in iterate()
264 …renderReference(SurfaceAccess(reference, m_context.getRenderTarget().getPixelFormat()), coords, wC… in iterate()
/third_party/vk-gl-cts/modules/gles3/accuracy/
Des3aVaryingInterpolationTests.cpp66 static void renderReference (const SurfaceAccess& dst, const float coords[4*3], const Vec4& wCoord,… in renderReference()
71 …Vec3 triR[2] = { Vec3(coords[0*3+0], coords[1*3+0], coords[2*3+0]), Vec3(coords[3*3+0], coords[2… in renderReference()
72 …Vec3 triG[2] = { Vec3(coords[0*3+1], coords[1*3+1], coords[2*3+1]), Vec3(coords[3*3+1], coords[2… in renderReference()
73 …Vec3 triB[2] = { Vec3(coords[0*3+2], coords[1*3+2], coords[2*3+2]), Vec3(coords[3*3+2], coords[2… in renderReference()
220 float coords[] = in iterate() local
235 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(coords); ndx++) in iterate()
237 TCU_CHECK(isValidFloat(m_precision, coords[ndx])); in iterate()
238 TCU_CHECK(isValidFloat(m_precision, coords[ndx] * scale[ndx % 3] + bias[ndx % 3])); in iterate()
252 glVertexAttribPointer(coordLoc, 3, GL_FLOAT, GL_FALSE, 0, &coords[0]); in iterate()
270 …renderReference(SurfaceAccess(reference, m_context.getRenderTarget().getPixelFormat()), coords, wC… in iterate()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fShaderReturnTests.cpp63 inline void evalReturnAlways (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); } in evalReturnAlways()
64 inline void evalReturnNever (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(3,2,1); } in evalReturnNever()
65 …haderEvalContext& c) { c.color.xyz() = (c.coords.x()+c.coords.y() >= 0.0f) ? c.coords.swizzle(0,1,… in evalReturnDynamic()
171 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeConditionalReturnInFuncCase() local
178 params["COORDS"] = coords; in makeConditionalReturnInFuncCase()
186 …case RETURNMODE_DYNAMIC: params["RETURNCOND"] = string(coords) + ".x+" + coords + ".y >= 0.0"; bre… in makeConditionalReturnInFuncCase()
226 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeOutputWriteReturnCase() local
231 params["COORDS"] = coords; in makeOutputWriteReturnCase()
240 …case RETURNMODE_DYNAMIC: params["RETURNCOND"] = string(coords) + ".x+" + coords + ".y >= 0.0"; bre… in makeOutputWriteReturnCase()
271 const char* coords = isVertex ? "a_coords" : "v_coords"; in makeReturnInLoopCase() local
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/third_party/skia/third_party/externals/freetype/src/base/
Dftmm.c171 FT_Long* coords ) in FT_Set_MM_Design_Coordinates() argument
179 if ( num_coords && !coords ) in FT_Set_MM_Design_Coordinates()
187 error = service->set_mm_design( face, num_coords, coords ); in FT_Set_MM_Design_Coordinates()
267 FT_Fixed* coords ) in FT_Set_Var_Design_Coordinates() argument
276 if ( num_coords && !coords ) in FT_Set_Var_Design_Coordinates()
284 error = service_mm->set_var_design( face, num_coords, coords ); in FT_Set_Var_Design_Coordinates()
315 FT_Fixed* coords ) in FT_Get_Var_Design_Coordinates() argument
323 if ( !coords ) in FT_Get_Var_Design_Coordinates()
331 error = service->get_var_design( face, num_coords, coords ); in FT_Get_Var_Design_Coordinates()
343 FT_Fixed* coords ) in FT_Set_MM_Blend_Coordinates() argument
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/third_party/freetype/src/base/
Dftmm.c171 FT_Long* coords ) in FT_Set_MM_Design_Coordinates() argument
179 if ( num_coords && !coords ) in FT_Set_MM_Design_Coordinates()
187 error = service->set_mm_design( face, num_coords, coords ); in FT_Set_MM_Design_Coordinates()
267 FT_Fixed* coords ) in FT_Set_Var_Design_Coordinates() argument
276 if ( num_coords && !coords ) in FT_Set_Var_Design_Coordinates()
284 error = service_mm->set_var_design( face, num_coords, coords ); in FT_Set_Var_Design_Coordinates()
315 FT_Fixed* coords ) in FT_Get_Var_Design_Coordinates() argument
323 if ( !coords ) in FT_Get_Var_Design_Coordinates()
331 error = service->get_var_design( face, num_coords, coords ); in FT_Get_Var_Design_Coordinates()
343 FT_Fixed* coords ) in FT_Set_MM_Blend_Coordinates() argument
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/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_lower_int_cubemap_to_array.c156 coord_t coords; in lower_cube_sample() local
157 coords.rx = nir_channel(b, coord, 0); in lower_cube_sample()
158 coords.ry = nir_channel(b, coord, 1); in lower_cube_sample()
159 coords.rz = nir_channel(b, coord, 2); in lower_cube_sample()
160 coords.arx = nir_fabs(b, coords.rx); in lower_cube_sample()
161 coords.ary = nir_fabs(b, coords.ry); in lower_cube_sample()
162 coords.arz = nir_fabs(b, coords.rz); in lower_cube_sample()
165 nir_fge(b, coords.arx, coords.ary), in lower_cube_sample()
166 nir_fge(b, coords.arx, coords.arz)); in lower_cube_sample()
169 nir_ssa_def *face_x_coord = evaluate_face_x(b, &coords); in lower_cube_sample()
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/third_party/flutter/skia/third_party/externals/freetype/src/base/
Dftmm.c172 FT_Long* coords ) in FT_Set_MM_Design_Coordinates() argument
180 if ( num_coords && !coords ) in FT_Set_MM_Design_Coordinates()
188 error = service->set_mm_design( face, num_coords, coords ); in FT_Set_MM_Design_Coordinates()
268 FT_Fixed* coords ) in FT_Set_Var_Design_Coordinates() argument
277 if ( num_coords && !coords ) in FT_Set_Var_Design_Coordinates()
285 error = service_mm->set_var_design( face, num_coords, coords ); in FT_Set_Var_Design_Coordinates()
316 FT_Fixed* coords ) in FT_Get_Var_Design_Coordinates() argument
324 if ( !coords ) in FT_Get_Var_Design_Coordinates()
332 error = service->get_var_design( face, num_coords, coords ); in FT_Get_Var_Design_Coordinates()
344 FT_Fixed* coords ) in FT_Set_MM_Blend_Coordinates() argument
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/comp/
Dbasic.dynamic-buffer.msl2.invalid.comp24 uvec3 coords = gl_GlobalInvocationID;
25 baz[coords.x][coords.y][coords.z].e = a + c;
26 baz[coords.x][coords.y][coords.z].f = b * d;

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