Searched refs:copy_to_float16 (Results 1 – 1 of 1) sorted by relevance
1122 bool copy_to_float16 = uni->type->base_type == GLSL_TYPE_FLOAT16; in copy_uniforms_to_storage() local1124 if (!uni->type->is_boolean() && !copy_as_uint64 && !copy_to_float16) { in copy_uniforms_to_storage()1135 } else if (copy_to_float16) { in copy_uniforms_to_storage()