/third_party/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_state_vs.c | 93 llvmpipe->pipe.create_vs_state = llvmpipe_create_vs_state; in llvmpipe_init_vs_funcs()
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/third_party/mesa3d/src/gallium/targets/graw-null/ |
D | graw_util.c | 42 return pipe->create_vs_state(pipe, &state); in graw_parse_vertex_shader()
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/third_party/mesa3d/src/gallium/drivers/svga/ |
D | svga_pipe_vs.c | 213 svga->pipe.create_vs_state = svga_create_vs_state; in svga_init_vs_functions()
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D | svga_state_tgsi_transform.c | 110 return svga->pipe.create_vs_state(&svga->pipe, state); in create_shader()
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/third_party/mesa3d/src/gallium/drivers/freedreno/ |
D | freedreno_program.c | 126 return pctx->create_vs_state(pctx, &cso); in assemble_tgsi()
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/third_party/mesa3d/src/gallium/drivers/nouveau/nv30/ |
D | nv30_vertprog.c | 261 pipe->create_vs_state = nv30_vp_state_create; in nv30_vertprog_init()
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/third_party/mesa3d/src/gallium/auxiliary/postprocess/ |
D | pp_run.c | 269 ret_state = pipe->create_vs_state(pipe, &state); in pp_tgsi_to_state()
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/third_party/mesa3d/src/gallium/drivers/freedreno/a2xx/ |
D | fd2_program.c | 297 pctx->create_vs_state = fd2_vp_state_create; in fd2_prog_init()
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/third_party/mesa3d/src/gallium/auxiliary/driver_noop/ |
D | noop_state.c | 430 ctx->create_vs_state = noop_create_shader_state; in noop_init_state_functions()
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/third_party/mesa3d/src/gallium/include/pipe/ |
D | p_context.h | 358 void * (*create_vs_state)(struct pipe_context *, member
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/third_party/mesa3d/src/gallium/drivers/softpipe/ |
D | sp_state_shader.c | 486 pipe->create_vs_state = softpipe_create_vs_state; in softpipe_init_shader_funcs()
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/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
D | Shader.cpp | 93 handle = pipe->create_vs_state(pipe, &state); in CreateEmptyShader() 555 pShader->handle = pipe->create_vs_state(pipe, &pShader->state); in CreateVertexShader()
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/third_party/mesa3d/src/gallium/drivers/freedreno/ir3/ |
D | ir3_gallium.c | 501 pctx->create_vs_state = ir3_shader_state_create; in ir3_prog_init()
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/third_party/mesa3d/src/gallium/drivers/etnaviv/ |
D | etnaviv_shader.c | 536 pctx->create_vs_state = etna_create_shader_state; in etna_shader_init()
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/third_party/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_blit.c | 220 vc4->yuv_linear_blit_vs = pctx->create_vs_state(pctx, &shader_tmpl); in vc4_get_yuv_vs()
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/third_party/mesa3d/src/gallium/drivers/tegra/ |
D | tegra_context.c | 312 return context->gpu->create_vs_state(context->gpu, cso); in tegra_create_vs_state() 1309 context->base.create_vs_state = tegra_create_vs_state; in tegra_screen_context_create()
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/third_party/mesa3d/src/gallium/auxiliary/driver_rbug/ |
D | rbug_context.c | 463 result = pipe->create_vs_state(pipe, state); in rbug_create_vs_state() 1321 rb_pipe->base.create_vs_state = rbug_create_vs_state; in rbug_context_create()
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D | rbug_core.c | 114 state = pipe->create_vs_state(pipe, &pss); in rbug_shader_create_locked()
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/third_party/mesa3d/src/gallium/drivers/lima/ |
D | lima_program.c | 733 ctx->base.create_vs_state = lima_create_vs_state; in lima_program_init()
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/third_party/mesa3d/src/mesa/state_tracker/ |
D | st_program.c | 540 shader = pipe->create_vs_state(pipe, state); in st_create_nir_shader() 899 v->base.driver_shader = pipe->create_vs_state(pipe, &state); in st_create_common_variant()
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/third_party/mesa3d/src/gallium/auxiliary/hud/ |
D | hud_context.c | 1738 hud->vs_color = pipe->create_vs_state(pipe, &state); in hud_set_draw_context() 1774 hud->vs_text = pipe->create_vs_state(pipe, &state); in hud_set_draw_context()
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/third_party/mesa3d/src/gallium/tools/trace/ |
D | dump_state.py | 337 create_vs_state = _create_shader_state variable in Context
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/third_party/mesa3d/src/gallium/drivers/i915/ |
D | i915_state.c | 1050 i915->base.create_vs_state = i915_create_vs_state; in i915_init_state_functions()
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/third_party/mesa3d/src/gallium/auxiliary/util/ |
D | u_simple_shaders.c | 155 return pipe->create_vs_state(pipe, &state); in util_make_layered_clear_helper_vertex_shader()
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/third_party/mesa3d/src/gallium/drivers/v3d/ |
D | v3d_blit.c | 603 v3d->sand8_blit_vs = pctx->create_vs_state(pctx, &shader_tmpl); in v3d_get_sand8_vs()
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