Searched refs:cso_set_samplers (Results 1 – 18 of 18) sorted by relevance
/third_party/mesa3d/src/gallium/auxiliary/postprocess/ |
D | pp_mlaa.c | 135 cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 1, samplers); in pp_jimenezmlaa_run() 165 cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 3, samplers); in pp_jimenezmlaa_run() 197 cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 2, samplers); in pp_jimenezmlaa_run()
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D | pp_colors.c | 49 cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 1, samplers); in pp_nocolor()
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/third_party/mesa3d/src/gallium/auxiliary/cso_cache/ |
D | cso_context.h | 70 cso_set_samplers(struct cso_context *cso,
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D | cso_context.c | 1270 cso_set_samplers(struct cso_context *ctx, in cso_set_samplers() function
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/third_party/mesa3d/src/gallium/frontends/xa/ |
D | xa_yuv.c | 95 cso_set_samplers(r->cso, PIPE_SHADER_FRAGMENT, 3, (const struct pipe_sampler_state **)samplers); in xa_yuv_bind_samplers()
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D | xa_context.c | 329 cso_set_samplers(ctx->cso, PIPE_SHADER_FRAGMENT, 0, NULL); in xa_solid_prepare()
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D | xa_composite.c | 505 cso_set_samplers(ctx->cso, PIPE_SHADER_FRAGMENT, num_samplers, in bind_samplers()
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D | xa_renderer.c | 437 cso_set_samplers(r->cso, PIPE_SHADER_FRAGMENT, 1, &p_sampler); in renderer_copy_prepare()
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/third_party/mesa3d/src/mesa/state_tracker/ |
D | st_atom_sampler.c | 268 cso_set_samplers(st->cso_context, shader_stage, num_samplers, states); in update_shader_samplers()
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D | st_cb_readpixels.c | 199 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, samplers); in try_pbo_readpixels()
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D | st_cb_bitmap.c | 238 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num, in setup_render_state()
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D | st_cb_drawpixels.c | 862 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num, samplers); in draw_textured_quad() 867 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num_sampler_view, samplers); in draw_textured_quad()
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D | st_cb_texture.c | 1893 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, samplers); in try_pbo_download()
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/third_party/mesa3d/src/gallium/tests/trivial/ |
D | quad-tex.c | 327 cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 1, samplers); in draw()
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/third_party/mesa3d/src/gallium/auxiliary/hud/ |
D | hud_context.c | 546 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, sampler_states); in hud_draw_results()
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/third_party/mesa3d/src/gallium/frontends/nine/ |
D | nine_state.c | 2965 cso_set_samplers(cso, PIPE_SHADER_VERTEX, 0, NULL); in nine_context_clear() 2966 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 0, NULL); in nine_context_clear()
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/third_party/mesa3d/src/gallium/frontends/lavapipe/ |
D | lvp_execute.c | 347 cso_set_samplers(state->cso, sh, state->num_sampler_states[sh], state->cso_ss_ptr[sh]); in emit_state()
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/third_party/mesa3d/docs/relnotes/ |
D | 21.2.0.rst | 3556 - cso: update max_sampler_seen only once in cso_set_samplers
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