Searched refs:cso_set_vertex_shader_handle (Results 1 – 20 of 20) sorted by relevance
/third_party/mesa3d/src/gallium/auxiliary/postprocess/ |
D | pp_mlaa.c | 139 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */ in pp_jimenezmlaa_run() 171 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]); /* passvs */ in pp_jimenezmlaa_run() 203 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */ in pp_jimenezmlaa_run()
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D | pp_colors.c | 52 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]); in pp_nocolor()
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/third_party/mesa3d/src/gallium/auxiliary/cso_cache/ |
D | cso_context.h | 118 void cso_set_vertex_shader_handle(struct cso_context *ctx, void *handle);
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D | cso_context.c | 646 void cso_set_vertex_shader_handle(struct cso_context *ctx, void *handle) in cso_set_vertex_shader_handle() function
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/third_party/mesa3d/src/gallium/frontends/xa/ |
D | xa_yuv.c | 65 cso_set_vertex_shader_handle(r->cso, shader.vs); in xa_yuv_bind_shaders()
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D | xa_context.c | 334 cso_set_vertex_shader_handle(ctx->cso, shader.vs); in xa_solid_prepare()
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D | xa_composite.c | 440 cso_set_vertex_shader_handle(ctx->cso, shader.vs); in bind_shaders()
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D | xa_renderer.c | 465 cso_set_vertex_shader_handle(r->cso, shader.vs); in renderer_copy_prepare()
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/third_party/mesa3d/src/mesa/state_tracker/ |
D | st_cb_clear.c | 191 cso_set_vertex_shader_handle(st->cso_context, st->clear.vs); in set_vertex_shader() 224 cso_set_vertex_shader_handle(st->cso_context, st->clear.vs_layered); in set_vertex_shader_layered()
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D | st_cb_drawtex.c | 303 cso_set_vertex_shader_handle(cso, vs); in st_DrawTex()
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D | st_atom_shader.c | 270 cso_set_vertex_shader_handle(st->cso_context, in st_update_vp()
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D | st_cb_bitmap.c | 218 cso_set_vertex_shader_handle(cso, st->passthrough_vs); in setup_render_state()
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D | st_pbo.c | 214 cso_set_vertex_shader_handle(cso, st->pbo.vs); in st_pbo_draw()
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D | st_program.c | 277 cso_set_vertex_shader_handle(st->cso_context, NULL); in st_unbind_program()
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D | st_cb_drawpixels.c | 827 cso_set_vertex_shader_handle(cso, driver_vp); in draw_textured_quad()
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/third_party/mesa3d/src/gallium/tests/trivial/ |
D | tri.c | 264 cso_set_vertex_shader_handle(p->cso, p->vs); in draw()
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D | quad-tex.c | 334 cso_set_vertex_shader_handle(p->cso, p->vs); in draw()
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/third_party/mesa3d/src/gallium/auxiliary/util/ |
D | u_tests.c | 168 cso_set_vertex_shader_handle(cso, vs); in util_set_passthrough_vertex_shader() 684 cso_set_vertex_shader_handle(cso, NULL); in test_texture_barrier()
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/third_party/mesa3d/src/gallium/auxiliary/hud/ |
D | hud_context.c | 541 cso_set_vertex_shader_handle(cso, hud->vs_color); in hud_draw_results() 572 cso_set_vertex_shader_handle(cso, hud->vs_text); in hud_draw_results() 596 cso_set_vertex_shader_handle(cso, hud->vs_color); in hud_draw_results()
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/third_party/mesa3d/src/gallium/frontends/nine/ |
D | nine_state.c | 3286 cso_set_vertex_shader_handle(device->cso_sw, in nine_state_prepare_draw_sw()
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