Searched refs:cube_map_stride (Results 1 – 11 of 11) sorted by relevance
227 image->cube_map_stride = in v3d_setup_slices()229 image->size += image->cube_map_stride * (image->vk.array_layers - 1); in v3d_setup_slices()231 image->cube_map_stride = image->slices[0].size; in v3d_setup_slices()243 return image->mem_offset + slice->offset + layer * image->cube_map_stride; in v3dv_layer_offset()406 layout->depthPitch = image->cube_map_stride; in v3dv_GetImageSubresourceLayout()407 layout->arrayPitch = image->cube_map_stride; in v3dv_GetImageSubresourceLayout()
133 tex.array_stride_64_byte_aligned = image->cube_map_stride / 64; in pack_texture_shader_state_helper()
533 uint32_t cube_map_stride; member
573 uint32_t cube_map_stride = 0; in reloc_tex() local604 cube_map_stride = p2 & VC4_TEX_P2_CMST_MASK; in reloc_tex()607 if (cube_map_stride) { in reloc_tex()612 cube_map_stride = p3 & VC4_TEX_P2_CMST_MASK; in reloc_tex()614 if (!cube_map_stride) { in reloc_tex()671 if (!vc4_check_tex_size(exec, tex, offset + cube_map_stride * 5, in reloc_tex()
55 rsc->cube_map_stride * (prsc->array_size - 1)); in vc4_resource_bo_alloc()61 rsc->cube_map_stride * (prsc->array_size - 1), in vc4_resource_bo_alloc()85 ptrans->box.z * rsc->cube_map_stride, in vc4_resource_transfer_unmap()212 ptrans->box.z * rsc->cube_map_stride, in vc4_resource_transfer_map()225 ptrans->box.z * rsc->cube_map_stride; in vc4_resource_transfer_map()265 box->z * rsc->cube_map_stride, in vc4_texture_subdata()460 rsc->cube_map_stride = align(rsc->slices[0].offset + in vc4_setup_slices()773 psurf->u.tex.first_layer * rsc->cube_map_stride); in vc4_create_surface()
56 uint32_t cube_map_stride; member
71 VC4_SET_FIELD(rsc->cube_map_stride >> 12, VC4_TEX_P2_CMST) | in write_texture_p2()
621 rsc->cube_map_stride) >> 12, VC4_TEX_P0_OFFSET) | in vc4_create_sampler_view()
92 uint32_t cube_map_stride; member
326 ptrans->layer_stride = rsc->cube_map_stride; in v3d_resource_transfer_map()331 ptrans->box.z * rsc->cube_map_stride; in v3d_resource_transfer_map()684 rsc->cube_map_stride = align(rsc->slices[0].offset + in v3d_setup_slices()686 rsc->size += rsc->cube_map_stride * (prsc->array_size - 1); in v3d_setup_slices()688 rsc->cube_map_stride = rsc->slices[0].size; in v3d_setup_slices()701 return slice->offset + layer * rsc->cube_map_stride; in v3d_layer_offset()
870 tex->array_stride_64_byte_aligned = rsc->cube_map_stride / 64; in v3d_setup_texture_shader_state()