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Searched refs:cudaTextureObject_t (Results 1 – 5 of 5) sorted by relevance

/third_party/ffmpeg/libavfilter/
Dvf_yadif_cuda.cu98 cudaTextureObject_t prev, in yadif_single()
99 cudaTextureObject_t cur, in yadif_single()
100 cudaTextureObject_t next, in yadif_single()
142 cudaTextureObject_t prev2 = prev; in yadif_single()
143 cudaTextureObject_t prev1 = is_second_field ? cur : prev; in yadif_single()
144 cudaTextureObject_t next1 = is_second_field ? next : cur; in yadif_single()
145 cudaTextureObject_t next2 = next; in yadif_single()
168 cudaTextureObject_t prev, in yadif_double()
169 cudaTextureObject_t cur, in yadif_double()
170 cudaTextureObject_t next, in yadif_double()
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Dvf_thumbnail_cuda.cu25 __global__ void Thumbnail_uchar(cudaTextureObject_t uchar_tex, in Thumbnail_uchar()
37 __global__ void Thumbnail_uchar2(cudaTextureObject_t uchar2_tex, in Thumbnail_uchar2()
51 __global__ void Thumbnail_ushort(cudaTextureObject_t ushort_tex, in Thumbnail_ushort()
64 __global__ void Thumbnail_ushort2(cudaTextureObject_t ushort2_tex, in Thumbnail_ushort2()
Dvf_scale_cuda.cu26 __device__ inline void Subsample_Nearest(cudaTextureObject_t tex, in Subsample_Nearest()
47 __device__ inline void Subsample_Bilinear(cudaTextureObject_t tex, in Subsample_Bilinear()
82 __global__ void Subsample_Nearest_ ## T(cudaTextureObject_t src_tex, \
103 __global__ void Subsample_Bilinear_ ## T(cudaTextureObject_t src_tex, \
Dvf_scale_cuda_bicubic.cu86 cudaTextureObject_t src_tex, in Subsample_Bicubic()
129 cudaTextureObject_t src_tex, in Subsample_FastBicubic()
182 __global__ void Subsample_Bicubic_ ## T(cudaTextureObject_t src_tex, \
204 __global__ void Subsample_Lanczos_ ## T(cudaTextureObject_t src_tex, \
/third_party/ffmpeg/compat/cuda/
Dcuda_runtime.h40 typedef __device_builtin__ unsigned long long cudaTextureObject_t; typedef
137 inline __device__ T tex2D(cudaTextureObject_t texObject, float x, float y)
149 inline __device__ float4 tex2D<float4>(cudaTextureObject_t texObject, float x, float y)
159 inline __device__ float tex2D<float>(cudaTextureObject_t texObject, float x, float y)
165 inline __device__ float2 tex2D<float2>(cudaTextureObject_t texObject, float x, float y)