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/third_party/vk-gl-cts/android/cts/master/vk-master-2019-03-01/
Drasterization.txt14 dEQP-VK.rasterization.culling.front_triangles
15 dEQP-VK.rasterization.culling.front_triangles_line
16 dEQP-VK.rasterization.culling.front_triangles_point
17 dEQP-VK.rasterization.culling.front_triangles_reverse
18 dEQP-VK.rasterization.culling.front_triangles_reverse_line
19 dEQP-VK.rasterization.culling.front_triangles_reverse_point
20 dEQP-VK.rasterization.culling.front_triangle_strip
21 dEQP-VK.rasterization.culling.front_triangle_strip_line
22 dEQP-VK.rasterization.culling.front_triangle_strip_point
23 dEQP-VK.rasterization.culling.front_triangle_strip_reverse
[all …]
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DEXT_cull_vertex.txt25 This extension introduces a method for culling vertexes in object
27 the vertex and a culling eye direction.
30 more efficient than screen space polygon culling since the transformation
32 culled vertexes. Also, vertex culling can be computed before vertexes
75 vertex culling.
79 Vertex culling may be used to eliminate vertexes which are
80 part of back facing primitives. Vertex culling is enabled
84 When vertex culling is enabled, vertexes are classified as
95 The eye direction used for vertex culling is determined
96 by the culling eye position. The culling eye position
[all …]
/third_party/openGLES/extensions/EXT/
DEXT_cull_vertex.txt25 This extension introduces a method for culling vertexes in object
27 the vertex and a culling eye direction.
30 more efficient than screen space polygon culling since the transformation
32 culled vertexes. Also, vertex culling can be computed before vertexes
75 vertex culling.
79 Vertex culling may be used to eliminate vertexes which are
80 part of back facing primitives. Vertex culling is enabled
84 When vertex culling is enabled, vertexes are classified as
95 The eye direction used for vertex culling is determined
96 by the culling eye position. The culling eye position
[all …]
/third_party/skia/third_party/externals/opengl-registry/extensions/IBM/
DIBM_cull_vertex.txt23 IBM_cull_vertex provides a subset of the vertex culling functionality
26 solution, but the vertex culling aspect of IBM_cull_vertex provides
28 culling found in EXT_cull_vertex).
44 * Should a control be provided to perform vertex culling with a local eye
65 Before the discussion of Clipping, add a description of vertex culling
70 When vertex culling is enabled, vertices are classified as front or
79 culling using IBM_cull_vertex does not necessarily result in polygons
91 Vertex culling is performed independently of face culling. Polygons on
95 case, face culling may have to be used in addition to vertex culling in
/third_party/openGLES/extensions/IBM/
DIBM_cull_vertex.txt23 IBM_cull_vertex provides a subset of the vertex culling functionality
26 solution, but the vertex culling aspect of IBM_cull_vertex provides
28 culling found in EXT_cull_vertex).
44 * Should a control be provided to perform vertex culling with a local eye
65 Before the discussion of Clipping, add a description of vertex culling
70 When vertex culling is enabled, vertices are classified as front or
79 culling using IBM_cull_vertex does not necessarily result in polygons
91 Vertex culling is performed independently of face culling. Polygons on
95 case, face culling may have to be used in addition to vertex culling in
/third_party/mesa3d/src/etnaviv/ci/
Detnaviv-gc2000-flakes.txt8 dEQP-GLES2.functional.rasterization.culling.both_triangle_fan
9 dEQP-GLES2.functional.rasterization.culling.both_triangle_strip
10 dEQP-GLES2.functional.rasterization.culling.both_triangle_strip_reverse
11 dEQP-GLES2.functional.rasterization.culling.both_triangles
12 dEQP-GLES2.functional.rasterization.culling.both_triangles_reverse
/third_party/skia/third_party/externals/swiftshader/tests/regres/testlists/vk-default/
Drasterization.txt109 dEQP-VK.rasterization.culling.front_triangles
110 dEQP-VK.rasterization.culling.front_triangles_line
111 dEQP-VK.rasterization.culling.front_triangles_point
112 dEQP-VK.rasterization.culling.front_triangles_reverse
113 dEQP-VK.rasterization.culling.front_triangles_reverse_line
114 dEQP-VK.rasterization.culling.front_triangles_reverse_point
115 dEQP-VK.rasterization.culling.front_triangle_strip
116 dEQP-VK.rasterization.culling.front_triangle_strip_line
117 dEQP-VK.rasterization.culling.front_triangle_strip_point
118 dEQP-VK.rasterization.culling.front_triangle_strip_reverse
[all …]
/third_party/vk-gl-cts/android/cts/master/vk-master/
Drasterization.txt109 dEQP-VK.rasterization.culling.front_triangles
110 dEQP-VK.rasterization.culling.front_triangles_line
111 dEQP-VK.rasterization.culling.front_triangles_point
112 dEQP-VK.rasterization.culling.front_triangles_reverse
113 dEQP-VK.rasterization.culling.front_triangles_reverse_line
114 dEQP-VK.rasterization.culling.front_triangles_reverse_point
115 dEQP-VK.rasterization.culling.front_triangle_strip
116 dEQP-VK.rasterization.culling.front_triangle_strip_line
117 dEQP-VK.rasterization.culling.front_triangle_strip_point
118 dEQP-VK.rasterization.culling.front_triangle_strip_reverse
[all …]
/third_party/vk-gl-cts/external/vulkancts/mustpass/master/vk-default/
Drasterization.txt109 dEQP-VK.rasterization.culling.front_triangles
110 dEQP-VK.rasterization.culling.front_triangles_line
111 dEQP-VK.rasterization.culling.front_triangles_point
112 dEQP-VK.rasterization.culling.front_triangles_reverse
113 dEQP-VK.rasterization.culling.front_triangles_reverse_line
114 dEQP-VK.rasterization.culling.front_triangles_reverse_point
115 dEQP-VK.rasterization.culling.front_triangle_strip
116 dEQP-VK.rasterization.culling.front_triangle_strip_line
117 dEQP-VK.rasterization.culling.front_triangle_strip_point
118 dEQP-VK.rasterization.culling.front_triangle_strip_reverse
[all …]
/third_party/mesa3d/src/mesa/math/
Dm_vector.c145 GLboolean culling ) in _mesa_vector4f_print() argument
167 if (culling) { in _mesa_vector4f_print()
/third_party/skia/third_party/externals/opengl-registry/extensions/HP/
DHP_occlusion_test.txt25 Occlusion culling allows an application to render some geometry and at the
31 bounding box would also be depth culled. Occlusion culling operates
32 independently of the current rendering state (ie. when occlusion culling is
/third_party/openGLES/extensions/HP/
DHP_occlusion_test.txt25 Occlusion culling allows an application to render some geometry and at the
31 bounding box would also be depth culled. Occlusion culling operates
32 independently of the current rendering state (ie. when occlusion culling is
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_cull_distance.txt53 to gl_ClipDistance, but used for whole primitive culling.
94 clip distance(s) and cull distance(s), respectively, used in the culling
161 culling against the cull volume is skipped). The number of enabled cull
225 culling. The element gl_CullDistance[i] specifies a cull distance for
238 gl_CullDistance must write all enabled distances, or culling results are
287 …MAX_CULL_DISTANCES Z+ GetIntegerv 8 Max no. of user culling pl…
289 and culling planes
/third_party/openGLES/extensions/ARB/
DARB_cull_distance.txt63 to gl_ClipDistance, but used for whole primitive culling.
104 clip distance(s) and cull distance(s), respectively, used in the culling
171 culling against the cull volume is skipped). The number of enabled cull
235 culling. The element gl_CullDistance[i] specifies a cull distance for
248 gl_CullDistance must write all enabled distances, or culling results are
297 …MAX_CULL_DISTANCES Z+ GetIntegerv 8 Max no. of user culling pl…
299 and culling planes
/third_party/glslang/Test/baseResults/
Dspv.ext.RayPrimCull_Errors.rgen.out2 ERROR: 0:3: 'primitive culling' : required extension not requested: GL_EXT_ray_flags_primitive_cull…
/third_party/mesa3d/docs/_extra/specs/OLD/
DMESA_sprite_point.spec83 TBD. Polygon culling is normally specified and implemented in the
87 Polygon culling wouldn't be useful for sprite points since the
/third_party/vk-gl-cts/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.2.x/src/
Dgles3-multisample.txt18 dEQP-GLES3.functional.rasterization.culling.*
/third_party/vk-gl-cts/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.5.x/src/
Dgles3-multisample.txt18 dEQP-GLES3.functional.rasterization.culling.*
/third_party/vk-gl-cts/android/cts/master/src/
Dgles3-multisample.txt18 dEQP-GLES3.functional.rasterization.culling.*
/third_party/vk-gl-cts/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.6.x/src/
Dgles3-multisample.txt18 dEQP-GLES3.functional.rasterization.culling.*
/third_party/vk-gl-cts/external/openglcts/data/mustpass/gles/aosp_mustpass/master/src/
Dgles3-multisample.txt18 dEQP-GLES3.functional.rasterization.culling.*
/third_party/skia/third_party/externals/tint/test/bug/tint/
D1121.wgsl59 // Light culling
61 // You could also implement cluster culling
/third_party/mesa3d/docs/relnotes/
D7.5.1.rst51 - Selection/Feedback mode didn't handle polygon culling correctly (bug
D20.3.2.rst104 - radeonsi: fix small primitive culling with MSAA force-disabled and smoothing
/third_party/mesa3d/docs/
Dsourcetree.rst89 polygon culling, glPolygonMode, polygon offset, etc. (not used
141 culling and optional stages for drawing wide lines, stippled

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